My idea wouldn't be so much a game idea as it'd be more of a feature. I still find it baffling that only basically Halo has done it to this day, since I can't imagine what would make it hard or expensive to do.
And that is full-freedom 360 degrees unlimited mobility camera control. I mean think about it: graphics are so realistic , have so many effects and so much going on nowadays that you're always going to miss something while playing games. I remember playing Crysis 2 and thinking "Man, this looks great, almost too good" if you know what I mean. It had so many effects and stuff going on it almost became a blur and I felt like I missed most of it. It would be so easy to implement the camera control as an extra feature which you'd get from like beating the game. You could just pause the game at any time and start flying freely around the game world, zooming in on characters' faces, puddles of water and everything. Christ, imagine what kind of screenshots you could take with that kind of feature! Why haven't they done it yet?
If you're looking for lots of playstyle options you should probably look to 90's PC RPGs. I've heard there's like 5 different ways you can do every quest, since graphics weren't as advanced and the gameplay fairly static, it was easier to have more options.
And that is full-freedom 360 degrees unlimited mobility camera control. I mean think about it: graphics are so realistic , have so many effects and so much going on nowadays that you're always going to miss something while playing games. I remember playing Crysis 2 and thinking "Man, this looks great, almost too good" if you know what I mean. It had so many effects and stuff going on it almost became a blur and I felt like I missed most of it. It would be so easy to implement the camera control as an extra feature which you'd get from like beating the game. You could just pause the game at any time and start flying freely around the game world, zooming in on characters' faces, puddles of water and everything. Christ, imagine what kind of screenshots you could take with that kind of feature! Why haven't they done it yet?
So what you're asking is more options in gameplay? Fair enough, but I think the reason might be simple: development costs. And if you start to expand what the player can do to things in the gameworld, it can very easily get out of hand. For example, if you could also break a chest as well as pick the lock, then players would start asking "Well if I can break it, why can't I also just force the lid open? Why can't I drill holes in it and try to open it from the inside? Why can't I light the chest on fire, or force the wood to rot?"VodkaKnight said:I'd like doors and chests that need unlocking to have a different way around.
If I have to unlock it, why do I have to pick the lock? Can't there be another way around, or can I not blow the lock up?
If I have to hack into it, why can I not just destroy the security around it?
Optional unlockable rooms, why are you always just the one room, corridor, etc? Why not an alternate path to the dungeon, maybe with better loot but more monsters?
I'd just like to be able to have more ways to do things, because in some games, you HAVE to pick locks, or HAVE to do this that and the other, regardless of playstyle.
If you're looking for lots of playstyle options you should probably look to 90's PC RPGs. I've heard there's like 5 different ways you can do every quest, since graphics weren't as advanced and the gameplay fairly static, it was easier to have more options.