why preventing piracy will never succeed.

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aattss

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May 13, 2012
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This is actually quite simple.

People trying to stop piracy:Companies, who spend most of their money on the actual product.

People who are trying to pirate:What's essentially the entire collective of the internet.

Essentially, the companies are incapable of outsmarting the entire collective of the internet.

(note:It's not the entire internet, but it's close enough)
 
Dec 14, 2009
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What?

I might be having a bit of a slow day, but that made little sense and doesn't actually explain anything...
 

w9496

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Might need to explain that one.

But you can't blame developers and publishers doing what they can to try and stop piracy, though. Piracy is basically getting something without paying for it, and that's stealing where I come from.
 

Hazy992

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Daystar Clarion said:
What?

I might be having a bit of a slow say, but that made little sense and doesn't actually explain anything...
I think he's asking you to kill John Lennon...

But yeah the OP makes no sense. People pirate because they're pirates? That's all I can muster
 

TheSteeleStrap

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May 7, 2008
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I wouldn;t go as far to say that everyone on the Internet is pirating games. If you push that statement too hard, I hope the authorities don't get a hold of your IP address.
 

BloatedGuppy

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Daystar Clarion said:
I might be having a bit of a slow say, but that made little sense and doesn't actually explain anything...
A slow say. Ha! Hahahahahaha! I mock your innocent typo! Oh how I mock it!

Also, OP is a lunatic.
 

burningdragoon

Warrior without Weapons
Jul 27, 2009
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The reason mechanically preventing piracy will never succeed is because it is significantly easier to plug a hole than to make something without holes. Nothing to really do with people "outsmarting" anyone.

Edit: wait, am I the only one who speaks crazy and understood what (I think) he said?
 

Fiz_The_Toaster

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Jan 19, 2011
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Quoi?

Granted I'm only on my second cup of coffee, but none of that made sense.

The answer to your statement OP is mole people, the pirates are mole people and you just can't out smart them.
 
Dec 14, 2009
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BloatedGuppy said:
Daystar Clarion said:
I might be having a bit of a slow say, but that made little sense and doesn't actually explain anything...
A slow say. Ha! Hahahahahaha! I mock your innocent typo! Oh how I mock it!

Also, OP is a lunatic.
Shit, just noticed that :D

Yup.


A slow day indeed.
 

Hal10k

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May 23, 2011
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I was prepared to roll out the "Oh, this thread again..." statements, but I don't think that really applies in this case.

I need to go lie down.
 

Praetox

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Feb 22, 2012
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I think I understand what OP is saying. Basically, the small amount of devs will never be able to outsmart the overwhelming number of pirates. Personally, I believe that devs are powerless against the problem, and that it's up to us, the regular gamers, to do our part by buying our games.
 

Lilani

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May 27, 2009
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SmashLovesTitanQuest said:
To be perfectly honest I think the OP has a bit of a point.

Go ahead and laugh me out the thread then... :p
Nah, I'm with you. It's sort of watered down and simplified, but I think the OP has the gist of it. No matter what companies or even the government try to do, people will always find ways to pirate things. Nothing short of locking down the Internet North Korea style will even have a chance of putting a stop to them.
 

Wolfram23

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It's not the "overwhelming number of pirates". This isn't like moving rocks. The more people you have moving rocks, the more rocks get moved. That does not apply to cracking games. Very few people have the skills to do it. The problem is that it's pretty much impossible to prevent someone from being able to modify code on their own computer.

I read that DRM isn't really meant to stop piracy anyway. It's just meant to delay it. Most game sales happen in the first few days, kind of like opening weekend for a movie. If they can delay a game getting cracked by 4 or 5 days after release, then they made most of their money. That's why games getting leaked before it's actually released hurt sales so much. Plus the leaked versions are usually broken in some way and it makes bad press even though it's not a legit game copy.
 

Total LOLige

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Wolfram23 said:
It's not the "overwhelming number of pirates". This isn't like moving rocks. The more people you have moving rocks, the more rocks get moved. That does not apply to cracking games. Very few people have the skills to do it. The problem is that it's pretty much impossible to prevent someone from being able to modify code on their own computer.

I read that DRM isn't really meant to stop piracy anyway. It's just meant to delay it. Most game sales happen in the first few days, kind of like opening weekend for a movie. If they can delay a game getting cracked by 4 or 5 days after release, then they made most of their money. That's why games getting leaked before it's actually released hurt sales so much. Plus the leaked versions are usually broken in some way and it makes bad press even though it's not a legit game copy.
I like this theory. But it's not going to work for dedicated pirates because they would just wait until it's cracked a few days after. I could see them getting a few sales from a 'casual' pirate.

If publishers try hard enough they might eventually reduce the number of pirates. If you can reduce the number you can try harder and reduce a little more.
 

porpoise hork

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Dec 26, 2008
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Wolfram23 said:
It's not the "overwhelming number of pirates". This isn't like moving rocks. The more people you have moving rocks, the more rocks get moved. That does not apply to cracking games. Very few people have the skills to do it. The problem is that it's pretty much impossible to prevent someone from being able to modify code on their own computer.

I read that DRM isn't really meant to stop piracy anyway. It's just meant to delay it. Most game sales happen in the first few days, kind of like opening weekend for a movie. If they can delay a game getting cracked by 4 or 5 days after release, then they made most of their money. That's why games getting leaked before it's actually released hurt sales so much. Plus the leaked versions are usually broken in some way and it makes bad press even though it's not a legit game copy.

Agreed. There is no 100% sure way to lock out the pirates. They will at some point crack the encryption and gain access to the game illegally. For many of them it's for the challenge more than anything else.
 

twistedheat15

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Sep 29, 2010
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Brillient! Simply brillient op! The insight! The simple yet elegent reasoning! There's no others words that need to be said besides brillient!