First of all thanks for taking the time to give us this little insight into the business. Rare opportunity for us "peasants" and all.Leather_Raven said:As some of you are aware (and it's great to read that the weird and occasionally messy world of a games writer is gaining a bit more understanding) I don't originate these stories. It's not a case of me rocking up to a developer and going 'Hey I have this GREAT idea!' It's more a case of a developer coming to me and saying 'Hey! We have this great idea/game design/set of levels/characters etc. But we need some story please.' This makes it quite a different ballgame from most other entertainment mediums.
At any rate, I have a question if you have the time and patience: Have you ever tried or wanted to try switching the entire process around? Like, starting with a story you wanted to tell, designed for the interactive medium of games, and taking it up to a studio to tailor a game around it? Sort of like you can sometimes do with movie scripts. As a writer I imagine you have stories you'd like to tell and, given the somewhat recent rise of indie developers and stuff like Kickstarter/crowd funding, it would seem that now more than ever before you'd have the chance to revert the traditional process.
This question, as well as the thanks for joining us, is also valid to Robert Edwards/Robrecht751 (if you're still watching this thread and would like to answer).
(Sorry if the question sounds stupid. Curiosity.)