My biggest problem with dayz and rust is that its not even zombie survival. Its "attempt to survive other player douchebaggery" because they make it incredibly difficult to actually work together, and very easy to just be a raging dickhole.
OK, besides the stuff, that players still might be able to bust your door and steal your hard earned stuff, while you can't hide it underground like one could Minecraft stile.
Seriously, this game either has nice uncles, or A- holes settling everywhere. <.<
the rest of my dota team wants me to buy this so we can do just this kinda thing. i really don't want to, this will be same as open world pvp in wow, i really shouldn't feed my inner asshole.
and early access is a horrible concept
INNER asshole?! If your asshole is inside your body, you need to see a doctor like NOW.
Caramel Frappe said:
I find this deep somehow... dang. Also that last picture- it's Avatar worthy (as in, to wear as an Avatar lol)
But yeah, is there more going on then you're leading on Cory and Greg?
You are right! That's , this .gif of Yahtzee clapping his hands and saying "WONK!" has failed. I'm switching to Machiavelli. An Assassin and renaissance Italy's Stephen Colbert.
On the one hand, that's actually pretty damn awesome. And evil... but awesome. That's the kind of organic, "you can do ANYTHING" gameplay that's always struck me as freakishly cool.
On the other hand, I think I've just been deterred from ever buying this game.
I couldn't play this for the same reasons I couldn't get into Walking Dead or Falling Skies. It's the same basic plotline. Something Bad has happened, most people are gone, any kind of central authority and law is gone. People devolve into little more than wandering raiders screwing each over for resources or fun instead of trying to rebuild... It doesn't say good things about humanity, does it? That freed of laws and consequences, this is what people turn to...
Of course this is all me talking out of my ass, so whatever. I love Rust.
Speculation ahoy.
I think part of what bothers a lot of people about this game is that there's no real way to permanently escape danger. I have read plenty of posts on the Escapist where people talk about the fun they had trolling someone in some game, but they've usually reached a point where they're too powerful or on the same team, so retribution is pretty much impossible.
In Rust, all it takes to kill the baddest dude is a naked man with patience and a rock if he slips up.
Or maybe people like the concept of a game where you're in constant danger, but don't want to risk losing progress.
You'd think that there might be a bit of overlap between Dark Souls fans and Rust players.
Of course this is all me talking out of my ass, so whatever. I love Rust.
Speculation ahoy.
I think part of what bothers a lot of people about this game is that there's no real way to permanently escape danger. I have read plenty of posts on the Escapist where people talk about the fun they had trolling someone in some game, but they've usually reached a point where they're too powerful or on the same team, so retribution is pretty much impossible.
In Rust, all it takes to kill the baddest dude is a naked man with patience and a rock if he slips up.
Or maybe people like the concept of a game where you're in constant danger, but don't want to risk losing progress.
You'd think that there might be a bit of overlap between Dark Souls fans and Rust players.
A game that can achieve this level of interaction and freedom without pitting players against each other constantly. A game where upon seeing another player your gut instinct is not to hide or run away because he might kill you, but to go to that player and group up because otherwise the world might kill you.
A cooperative survival horror game. I think it'd be possible if you let go of zombies as the main antagonists, those are inherently usually non-threatening due to not being very fast, very perceptive nor individually very strong. Create a dragon apocalypse for example, with massive dragons actively hunting down players and the only way to resist and build safe places is to group up and fight them off together.
A game that can achieve this level of interaction and freedom without pitting players against each other constantly. A game where upon seeing another player your gut instinct is not to hide or run away because he might kill you, but to go to that player and group up because otherwise the world might kill you.
A cooperative survival horror game. I think it'd be possible if you let go of zombies as the main antagonists, those are inherently usually non-threatening due to not being very fast, very perceptive nor individually very strong. Create a dragon apocalypse for example, with massive dragons actively hunting down players and the only way to resist and build safe places is to group up and fight them off together.
I get the attraction of these sorts of games, played EvE for years and the excitement of seeing finding another player and not knowing what'll happen is great. But there comes a point, for me at least, where it just over-saturates. Slowly starts getting less and less exciting and eventually you just start killing stuff on sight and really caring anymore when/if you die.
For me at least these games don't last, as far as my experience goes. So I'd like a game that takes a different approach to the formula. More open to just approaching random strangers and playing with each other instead of against each other.
the rest of my dota team wants me to buy this so we can do just this kinda thing. i really don't want to, this will be same as open world pvp in wow, i really shouldn't feed my inner asshole.
and early access is a horrible concept
As funny as this is, it also reminds of how my computer can't play Rust (it's actually a laptop).
Still, hilariously evil, though this would probably be the best way to find out what happened to you if you were one of those guys you tricked.
If it makes you feel any better, there are also plenty of studies done that show that the hardcore pessimist crowd, and even thought experiments such as "the prisoner's dillema," consistently underestimate human camaraderie and desire to cooperate for the greater good, even when doing so proves disadvantageous at the immediate time.
It's a complex issue with two sides to it. I imagine games go hardcore into the "everyone is a dick!" end of the spectrum just because it's the most entertaining. There are no real consequences, either for the dick or the person toward whom they are a dick, so it's not the same thing as saying that in a real crisis all these people would really start eating each other. ^^
Supporting Early Access games, that's a whole new low.
I hope you enjoy the sight of the gaming industry collapsing in front of your eyes, and it was YOU who made the jenga pieces fall. How can you live with yourself?
Supporting Early Access games, that's a whole new low.
I hope you enjoy the sight of the gaming industry collapsing in front of your eyes, and it was YOU who made the jenga pieces fall. How can you live with yourself?
Goddammit. My sarcasm sensors are totally failing me here. Poe's law is in full effect. On the one hand, I refuse to believe that anyone could be this needlessly hostile towards someone else for liking a game that they don't. On the other hand... well, I'm on a gaming forum.
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