I sense a paradox in that last sentence.Accountfailed said:NOTE: all of this is IMO and I do not need to hear about why you disagree with my two-cents, if you don't like it don't read it if you're offended that easily.I've always pushed the point that a computer is the way to go, you get gaming capabilities and much more then your usual console for the small taxation of putting the work in to make everything work correctly. IMO computer gamers tend to be a bit more intelligent then console gamers but that has exceptions. and it is true that consoles are easier to play but it's much like getting a radio controlled airplane. you can buy the enthusiast 6-hour assembly for a demon that can fly faster then neo on crack and maneuver like an acrobatic with wings or you can get the kids toy with a user friendly controller, easy-read-instruction manual and family friendly price tag. I love consoles, but I prefer something that I can tinker with. something I can change and modify to suit my needs, and in the end, a console is always just a restricted computer, no matter what angle you view it from.
Joke aside, I agree with that. Hardware released for a console is restricted to that console, but name 1 console peripheral that hasn't (or couldn't) be used on a PC. Not to mention that console gamers are missing out on alot of things such as community mods, community patches, community improvements...
hmmm... I just started thinking about backwards compatibility. Not too big a subject to consider, but consoles so far have shown abysmal backwards compatibility, whereas I can still play most PC games that have only "Windows 95/98" in the system requirements. In the event that I can't, I rarely cannot find a solution online.
People will likely say that it's not really backwards compatibility since PC's have been pretty much the same since those times, only improvements & nothing ground-breaking like super multi-processors or somesuch, but that's untrue. it's amazing that current-gen hardware can still run those old games, & that the current-gen software (Operating Systems & DirectX) can handle them too.