Sean Sands said:Our job isn't life changing. It is meant to be life enhancing. It's meant to give you the same kind of distraction and bemusement that the industry we cover strives for.
Listen to this dude up here.pigeon_of_doom said:I've always seen game journalists as not quite "journalists", but a cross between entertainment reporters and critics. However, that's no excuse to treat the medium frivolously. Film and novel critics can treat their subject seriously with a insight that goes far beyond the sheer entertainment value of a work, there's no need to focus primarily on the entertainment mandate.
To me the ideal of a Games Journalist is a gatherer and disseminator of information who sould strive for an unbiased viewpoint about their specific topic of choice, this case here being videogames.
It's not because today's games journalists are wild fans biting the carrot handed out by the industry that they should be satisfied and happy with that position.
I do believe that this can be a life changing profession if it entails thorough invesgation and analysis of games, far beyond the simple scope of how "fun" or realistic they manage to be.
Little by little the industry would realize they would be dealing with watchdogs rathers than domesticated puppys, and because of that they would have to work harder to achieve a minimum acceptable level of respectable creativity in their work, rather than the derivative drivel that has been produced.
To bemuse and distract an audience is definitely no job for a journalist, you got that right.