Why, specifically, do you think that World of Warcraft is the most successful MMORPG?

Berenzen

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1) They launched at the start of the high-speed internet boom
2) They took a successful game formula(Everquest), and improved on it
3) It was fairly low graphics quality, so as to allow for even somewhat low range computers to run it
4) They launched when there was very little competition- UO and Everquest, it's main competetors were dying.
5) They had a fairly massive fanbase and a whole bunch of lore
6) After launch, they were able to keep up with a bunch of quality updates
7) They advertised the HELL out of it
8) Companies that wanted to make MMOs copied the WoW formula, and as a result failed- who wants to play a WoW-like when you can play WoW?
 

Korolev

No Time Like the Present
Jul 4, 2008
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They just did everything better than their competitors at the time of launch. They had a massive audience who loved Blizzard Products, and they have consistently upgraded and expanded the game. When it first came out, WoW was extremely large and fascinating for many people - and WoW's competitors took too long to catch up with it, which means that many people formed long lasting social bonds with their fellow friends in the game. They also marketed it very effectively - those free 30 day accounts enticed a lot of people into joining. The mechanics of the game were fairly balanced for a while as well.

I don't play MMOs - Never have, never will - but if I was going to start, I'd start with WoW. I have known numerous people who have almost lost their social lives to WoW. Having never played it, I can't exactly say why it is so addictive for so many - but what I can say is that they just did it better and bigger than anyone else for so long. They captured a significant amount of the MMO market and what was left was not enough for other MMOs to thrive on.

That's changing though - WoW subscriptions have largely remained stagnant, and more than a few are leaving. Apparently, fans claim that it is getting too easy. This is why Blizzard are making a new MMO, which should be fairly interesting to see (even if I will never play it).
 

catalyst8

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The_Lost_King said:
They were the first [...]
[Insert the sound of a stylus scratching across vinyl]

Hold it right there! WoW was abso-fucking-lutely not 'the first' MMO. Not by a long shot. I had the good fortune to play on Essex University's MUD back in the mid '80s, that's nearly thirty years ago. You might argue that Essex MUD wasn't a true MMO (whatever the arbitrary definition for one is today), but as ResonaceSD has pointed pointed out above there were lots of modern-style MMOs before WoW came along.

I hope you don't think I'm taking a pop at you personally, because I'm not. What I am addressing is the worrying lack of awareness of anything to do with an important genre (MMOs) of an even more important media (video games) past the last five or six years. I find it genuinely disturbing.

To address the OP, I suspect that it's for the same reason most media products are a huge success:
A known label produced it, they did great market research, & then followed up with some astounding marketing. That combined with a fairly polished product (though like most MMOs it was pretty shit at launch) & ongoing development made WoW the king of the heap.

I'm surprised it's retained its crown this long though, I can't see it dominating for much longer at all.
 

viranimus

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Nov 20, 2009
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Why all the hate?= Over hyped and unoriginal.

Why is it popular?= Lowest common denominator. In accessibility, system specs, complexity, the lower you set the bar, means the more people who can jump it and remember more does not always equal better.

Who will Dethrone?= Everyone and No one. There is never going to be a WoW killer. The only killer will be death by a thousand cuts, or in this case a thousand other MMOs, which has already began
 

omicron1

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Right place, right time, plus a good bit of snowballing.

It had what it took to collect many of the users of the other big MMORPGs just as the genre was truly taking off. It easily garnered several million users, and kept them - with other users just sticking to the crowd already present.


As for why it's now deflating: No/few new users to pick up, with the steady stream of departing old users slowly sapping its strength.
 

enzilewulf

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Well they have(had?) the most subscribers for a while now. Trying to take that player base away is like trying to break down the Berlin wall with a little hammer. Sure you can try by all means, but if your going at it alone you will be dead before you even make a decent dent. Yet I hope with TOR and the new Guild Wars that they will be enough to derail WoW and make it so the MMO market is a little less dominated, but power is more shared and there isn't one dominating game, but a few.
 

Gainrrom

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Great content always getting added, plus it's always tweaked and re-tweaked so the pvp is as balanced as possible.

Still, I stopped playing in February 2009, but judging from its continued success after that, Blizzard has not changed the core formula that made WoW great in the first place (no, "Pandas" do not count as a core change).
 

SciMal

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LilithSlave said:
Edit: Changed thread altogether.

I hear a lot of people criticize and hate it. I haven't actually played it. But I don't quite get the success, and why nobody has been able to dethrone it.

Why, exactly? And do you think anyone anytime soon can actually dethrone them. And do you think this success is in any way remotely deserved.

Probably another incredibly repeated thread. But maybe hopefully less obnoxiously so than what this thread was before.
1) HUGE fanbase from SC1/BW/WC3. Blizzard's pedigree at the time had a lot to do with it.

2) Easy to run on just about anything. It became even easier to run later on, but you could run WoW on anything you had lying around. Translation? More people, and you could even get people playing who only had a work computer/laptop.

3) The world was "massive" for the time, and open. NO loading screens between zones.

4) The art style was incredible until they overdid it. It was colorful, every area was unique (you can plainly see the difference between the NE starting areas the Human starting areas). Blizzard obviously spent a lot of time choosing palettes and themes to go with each place.

5) It continued a story everybody wanted to see continued, and introduced some awesome quests/instances to supplement the story and keep things moving quickly. My first instance was the Deadmines, and it was well-crafted, exciting, and fun to see Night Elves fight human pirates. Later on you get clues as to what's happening with the Emerald Dream. Everything was well paced, for the most part, and kept you interested in finding that one quest which answered a question you had from playing the previous games.

Of course, now most of that has gone out the window. You can still play it on an iPhone if you want, but the art style has gone beyond absurd. The world is still the same, but there are more instances than ever.

The deathblow for me? They refused to continue the story, and still do. Every main villain is dead/defeated; the only tie left to WC3 is the Emerald Dream - but they'd rather bring out Pandaria (which was an April Fool's joke to begin with) instead of figure out what Malwhatshisface is doing.

So, after buying Burning Crusade, seeing how the story had really turned to shit, I stopped playing.

That, and I played a Fire/Arcane Mage, and they rarely got love. I was fed up with the loops I had to go through in order to feel like I was contributing to the raid/PVP team.
 

Zeh Don

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I always find it interesting that Ex-WoW Players never have a positive opinion of the game, while current WoW players believe it's always the greatest game ever made.
 

Berenzen

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Zeh Don said:
I always find it interesting that Ex-WoW Players never have a positive opinion of the game, while current WoW players believe it's always the greatest game ever made.
Most of the time they're being fairly jaded. It's nowhere near being the greatest game of all time, and yet they dumped hundreds, possibly thousands of hours into it. When they stop playing, typically because they don't like the changes that are happening to it, they realize that they didn't get any return, it makes them a bit cynical. Current WoW players still enjoy the game, and want to justify the fact that they're dumping huge amounts of time into a game that is overshadowed by many single player games.
 

Yvl9921

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Apr 4, 2009
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The overarching reason for its success can be summarized with "accessibility." The game is simple enough to be played by anyone, and its system requirements are low. Blizzard understands this and has spoken up repeatedly at the minute design decisions they made and the effects they had on its popularity. They're starting to understand this a bit too well nowadays, though, and are providing access to things even if they break other parts of the game in the process - such as Dungeon/Raid Finder's affect on guilds.

What game's gonna kill, or at least match it? Titan, Blizzard's next project. Largely because Blizzard will most likely change the WoW subscription to a Battle . net subscription, giving WoW players one less cost to worry about when switching games (the largest being the loss of friends and community).

SciMal said:
The deathblow for me? They refused to continue the story, and still do. Every main villain is dead/defeated; the only tie left to WC3 is the Emerald Dream - but they'd rather bring out Pandaria (which was an April Fool's joke to begin with) instead of figure out what Malwhatshisface is doing.
Pandaria did not start out as an April Fool's joke (though that was when it got its most publicity), nor is its focus as the expansion avoiding the story. I really don't get why so many people assume that because they can't guess what the story is going to be, there must be no story at all. I, for one, saw their focus on throwing a guy from a previous WC game in as the last boss with damn near no explaination as a stagnation of story, while moving on to a new continent (which they did in WC3) can open up all sorts of new fresh ideas. Just because the story isnt moving in the very narrow direction you want it to move doesn't mean that it's gone to shit.

Also, Malfurion was one of the biggest focuses of patch 4.2, so there you go.

To be fair, it should be noted that the story is objectively the biggest and most inexcusable failing of WoW - 90% of it happens in books you have to go out of your way to buy and read, which couldn't be further from the accessibility model that got them to be as successful as they are. They often say they want to fix this, but never do.
 

skywolfblue

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Why? Because it was/is the best MMO of it's time.

1) Stylish graphics that look neat while still being able to run on ancient hardware. Most other MMO's either tried to be too realistic and looked ugly, or didn't choose a style that would look well on lower hardware.

2) Good Gameplay. WoW took the best of all that came before, and improved on it in ways. Every other MMO screwed up some major aspect of the world, so as not to make it so wildly appealing.

- The open free world. A lot of MMOs made the mistake of using instanced worlds.
- Excellent Dungeons and Raids
- A easily mod-able UI, raiding would have been far less attractive without UI's that make things easier
- Stable. Sure there were rough times, and it was far from perfect, but I don't know of any other MMO that was even close to that stable with that kind of load.
- Excellent boss fight design. I'm speaking mostly of Ulduar here, but WoW had a lot of really creative and unique boss mechanics that really felt fun and enjoyable to experience.

3) Great Story/Lore. I don't think any other MMO has come quite close to WoW's truly dizzying number of quests. And WoW's story is filled with absolutely awesome heroes like Bolvar and Thrall and villains like Illidan and Arthas.

In short, it was a damn good game.

However, I quit before Cataclysm came out. That was the point in my view where WoW pretty much stopped offering as much content.
 

VladG

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The_Lost_King said:
They were the first and every one played it, and loved it. Some people tried the other muhmorpugahs(mmorpg's) but they missed the wow playing friends. thats what alot of people say and think about it all the mmo's are wow rip offs so would you rather play and original or a rip off that doesn't change or improve the formula.
They weren't the first. Not even close.

What they did have was a strong universe to base their game in (Warcraft 3 brought great storytelling to the RTS genre and WoW continued that story.) and typical Blizzard knack of both polishing the game to the extreme and create mechanics that are more addictive than crack.

Massive and beautiful world, with plenty of unique areas, full of personality. The first MMO to really live up to the Massive part (well, maybe except EVE, but that's all in rather empty space. Lots and lots of space, but still). Areas that simply opened up into other areas with no loading screen, the clever transport system that showcased the world and made it feel truly big.

Very clever engine and excellent design. Game was fairly undemanding meaning more people could have access to it but the visual aesthetic and design was good enough to make stunning looking places despite the low-quality graphics.

Inertia. After the initial success no MMO could really compete with the juggernaut that WoW had become. 12 million paying subs at it's peak. More than ALL the other sub-based MMOs out there PUT TOGETHER.

I also expect timing played a good part. As internet connections became faster, cheaper and more common, more people could play MMOs. WoW hit the sweet spot that earlier MMOs missed because there simply weren't that many people that could play them.
 

Jandau

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Dec 19, 2008
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Right place, right time, right IP. Casual oriented approach. After that, momentum.

When it came out MMOs were still fighting to break into the mainstream. They were getting close and one of the games of that time was bound to break through. Then Blizzard came out with their own MMO, only it was based on a vastly popular IP. Warcraft 3 was one of the best and most popular games of its time, and if they were to start selling Warcraft brand poop bags at that time, they would have sold. So the mainstream audience was just about ready to try MMOs and then one comes based on an IP they all know and love so it's the obvious choice to give this whole MMO thing a try.

Then the "casual" approach kicked in. WoW was accessible, even in its early days. You could solo most non-dungeon content and you could follow quest chains all the way to the top, which meant no aimless grinding. This is (IMO) what kept people playing - You could quest on your own and get storylines and such, but still utilize social features of MMOs. WoW bridged the gap between single-player games and MMOs.

Now, I'm not an MMO expert. I'm guessing that someone will quote me and tell me that game X did the whole solo questing thing before or whatever. But that's not the point. I AM one of the people who came into MMOs with WoW. I wrote the above from my own experience and the experience of my friends and acquaintances. At that time people were curious about MMOs, but still wary. The Warcraft brand overcame those reservations and once we started playing the game allowed us to play how we wanted. Solo, groups, PvP, etc.

Afterwards, momentum took over. People heard about this WoW thing being fun, so they tried it too. The more people that tried it, the more word got around and the more people tried it. It became the go-to game if you wanted to try the whole MMO thing. It was noob-friendly and all your friends were playing it, so why not? And so on and so forth. I can't overstate the importance of momentum here. As WoW got big, people were exposed to the concept of the MMO, at least by hearing about it and if they decided to check it out the choice of game was kinda obvious. They weren't going to go for some minor title, they want the "big dog".

Finally, it was a pretty good game. This is the "least" noteworthy aspect of the whole thing, but still a factor.

WoW was a perfect storm of conditions (audience getting curious about MMOs), popular IP (Warcraft, duh!), competent developer (this was old Blizzard), correct design decisions (solo and noob friendly basic deisgn), all driven by market momentum. As a result, we're unlikely to see a "New WoW" or a "WoW killer" - it's unlikely that a game will get such a perfect alignment of various factors any time soon. Also, the MMO buble kinda burst and casuals are moving on (mostly to casual gaming, social gaming, smartphone games, etc.). WoW won't die any time soon, it's no longer just a game, it's a cultural phenomenon. But it has started its slow decline.

Over the next half decade WoW will gradually lose their subscriber base. Most of these will not be switching to other MMOs, but rather moving on. They've seen what the MMO thing was about and are ready for something else. WoW will stabilize around 1-3 million eventually and exist comfortably for at least another decade if not more. New MMOs will not reach anything close to the numbers WoW had in its prime and the lucky ones will manage to get 1-2 million at best. More and more will move to some kind of F2P model and the next arms race will be to see who can get the best balance of free/payed content to maximize customer base and profit.
 

stinkyrobot

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Because, Blizard isen't afraid to copy and paste everything that their competitors do right and then add it to their already superior game. Also they have a lot of pop culture references and celebrity endorsements.
 

BanicRhys

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Warcraft 3.
They improved upon Everquest etc.
Low specs required to run it.
South Park.
 

Electric Alpaca

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May 2, 2011
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Initially: accessibility and simplicity; appeals to both devout escapists and those wishing to unwind after whatever stress filled their day. Filled a gap in the market which wasn't reasonably challenged until it was too late.

Ongoing: Critical mass.
 

shimyia

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LilithSlave said:
Edit: Changed thread altogether.

I hear a lot of people criticize and hate it. I haven't actually played it. But I don't quite get the success, and why nobody has been able to dethrone it.

Why, exactly? And do you think anyone anytime soon can actually dethrone them. And do you think this success is in any way remotely deserved.

Probably another incredibly repeated thread. But maybe hopefully less obnoxiously so than what this thread was before.
well:
1st off - Blizzard is Very Popular on the market;
2nd - They also done WC3 which kind of finished on a cliffhanger(not for me though) and when people saw it is in the WC3 universe - the people immideatly gone insane(cuz WC3 it is a really good game).
3rd - Id rips off everything good from any MMO created untill 2004 (it's release) and done it better.
4th - It is a really fun game if you're playing with friends.
5th - It is a very Watercooler Conversation game because you can talk about it with your friends almost infinitely.

there you are. 5 reasons why WoW is very succeseful.