Yvl9921 said:
Pandaria did not start out as an April Fool's joke (though that was when it got its most publicity)...
http://www.wowwiki.com/Pandaren
"The pandaren started as a creation of the Blizzard artist Samwise Didier and an April Fool's joke..."
Sorry mate, you're wrong on this one.
...nor is its focus as the expansion avoiding the story. I really don't get why so many people assume that because they can't guess what the story is going to be, there must be no story at all.
I didn't say there
wasn't a story, I said it didn't continue the
Warcraft story. WC1: Orcs and Humans fight. WC2: Same. WC3 - you have Malfurion in the Dream, you have Proudmoore trying to broker peace, you have Arthas on his throne.
Out of the three, one has been thoroughly addressed by an expansion, one has been pseudo-addressed in some ways (it will never be fully closed, since the franchise would die), and one is hinted at throughout the entirety of the original WoW - but has yet to remain addressed in any significant fashion.
Instead, you do get to see space-Russians crash land onto Azeroth at the behest of magical, sentient crystals with questionable ethics.
And now, instead of - say, making an Emerald Dream expansion (the most obvious choice for an expansion if there ever was one) - you have things like Cataclysm, where an old dragon remakes Vanilla Wow. You also have Pandaria - a joke turned into a real thing to be sold to people.
My main point is that they're shuffling their feet in a bunch of directions trying to avoid continuing the WC3-turned-WoW plot, and even find a way to avoid the big plots in WoW as well. Instead they introduce new villains out of their butts, cobble together some way to make them a threat (return of the Burning Legion - lols?), and offer that up.
I, for one, saw their focus on throwing a guy from a previous WC game in as the last boss with damn near no explaination as a stagnation of story, while moving on to a new continent (which they did in WC3) can open up all sorts of new fresh ideas. Just because the story isnt moving in the very narrow direction you want it to move doesn't mean that it's gone to shit.
I'd agree if they were telling a single story with each new expansion; but they're not. They're going, "What will the players think is cool?"
It's also worth noting I'm not saying I hated all the storylines introduced, and I didn't hate all that the expansions had to offer - but Blizzard is really spinning its wheels and going nowhere.
Also, Malfurion was one of the biggest focuses of patch 4.2, so there you go.
You're right. Who cares if it took them several years to continue the storyline - it'll happen, just keep playing?
Yeah, that's pretty much what Blizzard wants, too.
Hey, if you like fighting recycled foes from Vanilla WoW and honestly enjoy the efforts by Blizzard, more power to you. You're obviously happy with the product. I was not.
To be fair, it should be noted that the story is objectively the biggest and most inexcusable failing of WoW - 90% of it happens in books you have to go out of your way to buy and read, which couldn't be further from the accessibility model that got them to be as successful as they are. They often say they want to fix this, but never do.
The story in the books was also mostly in the previous games; all of which I played. I knew the story fairly well when I went into WoW, and it was supremely frustrating to see the designers creep forward on that story while throwing out dozens of other storylines to build instances around in some attempt to make it look like the plot was progressing.
WC3 ends with Arthas as the obvious, super-powerful primary villain - the shadow ready to overwhelm Azeroth. It took two expansions and FOUR YEARS before you meet the antagonist who was set-up at the end of the previous game. During that time you're killing off Kel'Thuzad, an Elder God, the Prince of Flame, two conniving dragons trying to screw with Stormwind, etc. etc. etc. Some were good, others were okay, all (perhaps save Kel'Thuzad) were time-killers until Blizzard presented Arthas.
And now... Instead of finally addressing the Emerald Dream - which is, again, perhaps the most obvious expansion in all of MMO history - they're giving you drunk pandas who started out in life as a complete joke and trying to pass it off as serious.
Again, if you like that - if you like how Blizzard has run WoW and find enjoyment out of it, fantastic. Props. I can't, and when I saw the Pandaren expansion being portrayed as an actual "thing" which is going to exist instead of the April Fool's joke it was for the previous 6 years, I knew I could never play another Warcraft game again.
To me, Blizzard has really gone downhill. Diablo 3 looks good, but it doesn't seem like the leap it should have been from Diablo 2 (could be wrong, but I want more info). They're doing the same thing to Starcraft that they did with WoW - stretch the storyline the fuck out to make people pay more. Yeah, they say it's to assure us some level of quality, but fuck me if SC2:WoL isn't 90% pure, distilled stereotype with characters so bland and a story so completely uninteresting I honestly cannot remember more than a handful of missions. You knew the SC2:WoL story was going to suck after you started playing because the complete mofo badass in the trailer - the trailer which had Blizzard fans worldwide orgasming in their pants - played a
sidekick to a protagonist who was about as three-dimensional as a piece of cardboard.
Why? Why the fuck wasn't the Terran campaign mostly about Tychus? Why was it about Raynor - the man who couldn't display a
single fucking emotion as he literally watched the woman he loved almost die? Why was there more camaraderie expressed between the scientists working for Raynor than Tychus and Raynor, the man he rescued from prison? Why the fuck wasn't it about Tychus? Why wasn't it about an internal struggle for ethical redemption leading up to a point where you, as Raynor's most trusted friend, have a decision between shooting the threat to the human race and the woman your best friend loves, or letting her live and risking the consequences? Why do you play what is so
obviously an amalgamation between John Wayne and Clint Eastwood "in spaaaace!", an outdated and outmoded character concept next to the likes of Firefly and Battlestar Galactica - who exhibit not only the human capacity to become paralyzed over moral dissonance, but do so in an atmosphere filled with tension?
Seriously, why the fuck wasn't it about Tychus?
I'm sorry for the rant, but Blizzard used to at least play the stereotypes well; make them endearing despite the fact you knew you'd seen it before. Their art design is still top notch, as are their cinematics and basically
everything else besides their plots and characters.