its because *other* charachters are seen as risks from a busness perspective....if they really didn't care all fine and dandy...excpet the way people freak out over it (eg: that srtawman argument I've seen a million times) it makes me wonderVault101 said:because it was medicore...not because its protagonist was femaleSingle Shot said:First of all no, nobody in group 1 really dislikes games based on their protagonists minority status. That was the whole point I was trying to make. It's the people in group 2 that you have to convince. As for 'where are these games?' well the most recent examples would be something like remember me. It was a mediocre 3rd person adventure game that failed to like up to the same sales standards of other mediocre 3rd person adventure sims.
[quote/]Compare that to well written games that appeal primarily to the first group and the protagonist doesn't matter as much so long as they're believable. Yes, there is a massive skew in there, but it's not because of racism or sexism. It's because, as I have already said, group 1 does note care about the protagonists minority status and groups 2 can be best catered for by a protagonist that reflect the bro-gamer demographic.
[quote/]What do I stand to gain? I get to keep my hobby from becoming a cess-pit of crap games forced into existence so the large companies don't seem offensive to anyone. I get to avoid censorship (enforced externally or internally) in games companies.[/quote]
...c'mon....priorites?
except thats already happening for different reasons.....I mean we all the know the problems right now...particuallry rediculous development cost which scares publsihers away from anything remotly "different"...that "anything" includes different types of charachters alongside gameplay and specticle and all that
point is as far as games go it should be the least of ANYONE's worrys
[quote/]Actually, I'm published so fuck off with your 'you can't write' ad hominem there. Do you really think that forcing writers to change protagonist characters into minorities wouldn't effect their work quality? Forcing them to cater to marketing and gameplay demands already diminishes games story's more often than not so another demand would be even worse.[/quote]
then you should know no one would write that...
[quote/]But thanks for answering the final, and most important part. How would you cope with showing periods of history like those mentioned if games had to include minority characters? And where do you draw the line on what is and isn't a time period?[/quote]
uummm.....didn't you actually read what I said? this part:
[quote/]Now, if you have an actual argument instead of personal attacks and calling everything 'utter FANTASY' in capitals and bold letters please use that next time.[/quote]
let me explain it again
the commitee of the PC thourght police who a powerful force hell bent on forcing people to change things to confirm to a checklist?
they don't exist
they will never exist
because its rediculous
a fantasy....OR if you don't like that word..a Strawman....see what I mean?[/quote]
Yes, it was mediocre. Are you even readying what I write? would caps help you? you do seem to like using them. GOOD GAMES ARE GOOD GAMES REGARDLESS OF THEIR PROTAGONISTS MINORITY SATUS. MEDIOCRE GAMES CAN SCOOT BY BECAUSE THEY APPEAL TO BRO-GAMERS. GOOD GAMES THAT ALSO APPEAL TO BRO-GAMERS SELL BEST AND OTHER MINORITIES ARE TOO SMALL TO ATTRACT THE SECOND TYPE OF PLAYER WHO NEEDS TO IDENTIFY WITH THE PROTAGONIST PERSONALLY.
Does that help you?
Yes, and they are risks. As I said above mediocre games with protagonists that appeal to the straight white male crowd still do alright because of players who can't deal with different viewpoints. Mediocre games from minority viewpoints don't have a player base large enough to support their development.
Censorship shouldn't be a worry? Taking risks on games types that historically haven't done well right before an expected crash shouldn't be a worry? How about we strive for innovation to break the stale state of gaming and watch as minority writers who are only just getting into games in recent years work their way into companies to write games from their own point of view properly?
No, nobody should write that, but if you start forcing them to write characters they may not be totally familiar with or don't fully understand what you get is somewhere between a caricature and a stereotype. Let the writers write without standing over the backs the whole time and you get a far better outcome rather like telling Da Vinci to make the Mona Lisa black / Asian / mixed race for minorities would force him to paint from outside his own experience and produce something far different to the masterpiece we have today
I read your post, you never mentioned how you'd manage historical accuracy in themed or period games. And you can't expect censorship to end there because how do you define a themed or period setting in a virtual world that can take from multiple time periods at once, or by jumping between them?