I never would have raised the coin to get some of the things I needed if I didn't have those random pieces of armor to sell. To me it makes the game more believable that I took the armor off the dead people and sold it, then the people having 3 giant sacks of money on each of them.Casual Shinji said:Seriously, why put Warrior or Rogue armor in there in the first place if you playthrough the game as a Mage, but can't give the armor to your Warrior or Rogue companion?
He doesnt want to get locked out o his game for critizim D:Arontala said:For the most part, I agree with you, but I still don't understand why people are complaining in places that are completely unrelated to Bioware. Go on the Bioware forums, or put it on your blog, not in totally random places.
When someone who doesn't like something changes it so they do like it will mean that the changes will (mostly) be unliked by those who originally liked it in the first place i.e. you work to put off your old audience to try attract a new one (imagine say a socialist taking over and reforming a conservative party if that's what the conservatives really wanted they would not be conservatives in the first place).Elamdri said:2. To address your point anyway: Why is it that someone who doesn't enjoy something can't criticize something or offer suggestions for improvement? It's strange, (and I'm not picking on you here, this is indicitive of society as a whole) but for some reason, people who enjoy something have this bizarre belief that people who criticize what they enjoy have no right to do so. I mean, if you look at a song for example on Youtube, if you see someone who expresses displeasure at what the song is, instantly everyone else jumps on them and starts telling them to leave if they don't enjoy it. What's strange is that it makes no logical sense to exclude people who don't enjoy something from commenting on whatever it is they don't enjoy. What if they actually have a way to improve it? What if it turns out there way of thinking is better? What if it turns out that while you think you don' like their idea, in reality you would like it, you're just unwilling to give it a try? What if the people who dislike something outnumber the people who like it? What right does the minority have to suppress the will of the majority (Honestly this goes both ways, but it's a perfectly fair argument)?
sorry what the hell? why are you lot so afraid of change, what the hell are you talking about real fans if i may quote zp for a moment fans are clingy complaining dipshits. That will never ever be gratefull for any consetion you make, so fuck fans just cus you like a game does not mean they should bend over to please you, they should change a game based on what they think will improve it and changing and improving things is good not bad and any of you who think you can do better are welcome to trySaelune said:I...completly agree.
The broadening audience part especcially. I cant stand when people who already dont like a game saying it should be a certain way, when the real fans like how it was. (Dynasty Warriors for example, I LIKE it being "the same" everytime)
Copy and pasted dungeons, a terribly written third act, and wave spawning ruining tactics are "petty and childish" complaints? Who knew.Sonic Doctor said:Meh, I find all the complaints about Dragon Age 2 to be petty and childish. The game is awesome, all the haters can go on Metacritic and give the game 0s just to act out immaturely(I didn't see one clear thought out argument in any of the user reviews), but it will get them nowhere, while the majority is sitting at home and playing the game over and over again and loving every minute of it.
I love how Bioware fixed the problems that Origins had and what they came up with is phenomenal. I can't wait for Dragon Age 3 and I hope it is just like DA2. They can make changes when making DA3 as long as they don't mess with the combat, dialogue system, and the awesome skill-tree setup. They can improve the game anyway they see fit, but the perfected those three areas of the series.
If people are so put off about what BioWare has done, leave them alone and move on to some other developer; it will leave more awesomeness to go around for the people that like what they are doing, like everybody that I know outside the internet that has played DA2, we all love it. If you don't like it move onto another developer, that is what consumers do, if you don't like the product coming out move on to somebody else's product.
I don't want to start an argument, but these threads are getting old. It seems like there is a new one every two days. The same people come out and say the same thing over and over. It will always end in a stalemate, no matter if I see the hate arguments as flimsy. They are so bad that they have to started conspiracy theories about reviewers that actually gave the game a fair shake and put out their opinion that the game is a ten out of ten, but no, nobody can possibly give the game a ten unless they are being paid off.
It all just has to end.
You don't put armor in a game like this so that the player can sell it, you put it in there so you can wear it. Sure, it brings cash, but the initial purpose for armor is wear it and then sell it once you obtain a better version.Sonic Doctor said:I never would have raised the coin to get some of the things I needed if I didn't have those random pieces of armor to sell. To me it makes the game more believable that I took the armor off the dead people and sold it, then the people having 3 giant sacks of money on each of them.Casual Shinji said:Seriously, why put Warrior or Rogue armor in there in the first place if you playthrough the game as a Mage, but can't give the armor to your Warrior or Rogue companion?
People just have to learn to compromise, I have never expected any game I buy to be perfect, there will always be flaws. If the awesome outweighs the flaws, then the game is a success.RedEyesBlackGamer said:Copy and pasted dungeons, a terribly written third act, and wave spawning ruining tactics are "petty and childish" complaints? Who knew.Sonic Doctor said:*Snip*
Sonic Doctor said:I actually don't see it as lazy; I see it as a look at realism.
Let's just say I make a game about the city I live in and a few of the surrounding areas. Now because I am only making a game about those places, I have a finite amount of space. Things will look similar if you live in the same place for awhile and have traveled the area in that time.
Lets change the cave from the comic into a house that is just outside my city. First when I came to my city, the house was owned by a person that was running a crack house, then a few months later after the guy and the people that stayed there are busted and go to jail, the place is taken over by a violent street gang, it is their base. Then, several months after the gang has been arrested or run off by the police, kids now explore the place on dares and hide there important stuff there.
The house may stay the same, but over time, different people use it.
Now, in Dragon Age 2, each chapter of the game is equal to one or more years in the game's time. If I were to actually spread out each of the first chapter's missions into amounts of time to add up to and equal that year or more for that chapter. Each one would have at least a few weeks. So, I go do a job in a cave, I take care of some raiders in it, then I trek back and get my reward and do other missions. Then later I get another mission to remove mages from the same cave. In the possible game time, a month or more has passed since I removed the raiders from the cave, so why can't mages have found the cave and started using it for themselves.
The place they selected for DA2 is a very small area. The land and places are finite. They do change with the people and items that are in them, but look wise, the only way they are going to change is if BioWare puts in that there was some great earthquake and the cave looks different because some parts have been caved in.
See, all better, a rational look shows that BioWare was actually thinking logically when making the game.
Don't forget about how horribly Merrill was disfigured in her romance scene. That...that was just scary.Appleshampoo said:Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Lets agree to disagree. You overlooked the flaws and I didn't. *Walks off muttering about armor and class customization for the party being stripped*Sonic Doctor said:People just have to learn to compromise, I have never expected any game I buy to be perfect, there will always be flaws. If the awesome outweighs the flaws, then the game is a success.RedEyesBlackGamer said:Copy and pasted dungeons, a terribly written third act, and wave spawning ruining tactics are "petty and childish" complaints? Who knew.Sonic Doctor said:*Snip*
The spawning never ruined any of my tactics. I thought the third act was just fine, any problems will most likely be addressed in DLC. And since I was paying attention to the awesome story and combat, the few repeats of dungeons didn't bother me. I've already used logic to explain the reason for repeats anyway. I'll just quote myself to save time.
Sonic Doctor said:I actually don't see it as lazy; I see it as a look at realism.
Let's just say I make a game about the city I live in and a few of the surrounding areas. Now because I am only making a game about those places, I have a finite amount of space. Things will look similar if you live in the same place for awhile and have traveled the area in that time.
Lets change the cave from the comic into a house that is just outside my city. First when I came to my city, the house was owned by a person that was running a crack house, then a few months later after the guy and the people that stayed there are busted and go to jail, the place is taken over by a violent street gang, it is their base. Then, several months after the gang has been arrested or run off by the police, kids now explore the place on dares and hide there important stuff there.
The house may stay the same, but over time, different people use it.
Now, in Dragon Age 2, each chapter of the game is equal to one or more years in the game's time. If I were to actually spread out each of the first chapter's missions into amounts of time to add up to and equal that year or more for that chapter. Each one would have at least a few weeks. So, I go do a job in a cave, I take care of some raiders in it, then I trek back and get my reward and do other missions. Then later I get another mission to remove mages from the same cave. In the possible game time, a month or more has passed since I removed the raiders from the cave, so why can't mages have found the cave and started using it for themselves.
The place they selected for DA2 is a very small area. The land and places are finite. They do change with the people and items that are in them, but look wise, the only way they are going to change is if BioWare puts in that there was some great earthquake and the cave looks different because some parts have been caved in.
See, all better, a rational look shows that BioWare was actually thinking logically when making the game.
wow, I just watched that on Youtube and it looks as if they just pasted her head onto the generic thin body without making it look good. It's...like she's...I don't know. I do not want.RedEyesBlackGamer said:Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.Appleshampoo said:Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
I just didn't have problem with it. I when I picked up armor I couldn't use, I just said, "Oooh, more money," and if I really studied what each piece did, I just said, "Oooh, that will be interesting to use if I pick it up when I am playing a character that can use it."Casual Shinji said:*Snip*
I didn't notice it when I did it, and I still don't see it watching it on youtube.RedEyesBlackGamer said:Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.Appleshampoo said:Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Sorry, you could care less? So, this implies you actually care to some degree, or perhaps a great deal. "I couldn't (could not) care less" may have been what you were looking for; it expresses an absolute lack of caring.Elamdri said:1. I could care less about your pointSaelune said:Fine. Remove the word real from in front of fan. Point still stands. Really I mean by real fan as someone who is a fan, compared to a fake fan being someone giving improvements for a game they don't even like.
So really, it is you who is missing the point, my point.I was just being a philosophical nazi and you tripped one of my buttons. Sorry.
Fast forward to 2:15-2:48. It is...weird.Sonic Doctor said:I didn't notice it when I did it, and I still don't see it watching it on youtube.RedEyesBlackGamer said:Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.Appleshampoo said:Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
I haven't had a problem with the graphics.