FieryTrainwreck said:
Remember when they tried to turn Cole of InFamous into a fucking frat boy? People went nuts and got them to change it back. We need more of that to keep the goddamn board members and focus groups out of our creative spaces.
While I do think that the reaction to the Old New Cole was a bit of an overreaction, it did stray a bit too far from the original model to the point where it didn't look much like him at all. But whatever, off topic.
On topic, I have yet to play Dragon Age 2, or Origins for that matter, but I would like to put some commentary on another BioWare game that, to me, has gone though a somewhat similar process.
I got both Mass Effect 1+2 for sale together at the same time. I played through the first Mass Effect game and while it did have some problems, I greatly enjoyed it. Sure, it was a bit tedious to go t o every single planet, drive around in the bouncy-as-fuck Mako, but it gave off an epic feeling to it, like it was just one small step in the larger universe. It had some sense of freedom, though my enjoyment was probably lessened because I had no powers (I just chose the standard Soldier option).
Now, with Mass Effect 2, it was also a good game, but
something felt off. I think it dawned on me when I was going through to recruit Mordin. I was unloading clip after clip after clip after clip of non-stop bullets, explosions, and whatnot, shooting down whatever was in my way. And that was it. That was all I was doing. I shot, reloaded, shot, reloaded, hid behind cover, shot, reloaded, ad nausem. While the original Mass Effect didn't have unique combat by any means, it felt more tactical as positioning of your allies and what they were specialized in mattered more than just their raw, explosive powers. Mass Effect 2's combat, and indeed most of the game, was simplified.
Now, there's nothing wrong with simplifying your game, or making it more accessible. I'd like to think that BioWare didn't activly try to "dumb it down" and I don't think it was. But I do think that it was reduced to a simple aspect and it didn't branch out further as it could have. While it didn't feel dumbed down, it did feel
simple and as I went through the waves and waves of mooks, at the end of the day I only went back to Mass Effect 2 to get on with the story. With the original Mass Effect, I played it at every opportunity I could (good thing we were on a break), I did not want to put it down because I wanted to see what happened next. The atmosphere was great, giving you a sense of an epic universe, where you are just one insignificant humanoid in a galaxy filled with fantastical creatures. Mass effect 2 simplified it to restricted, and linear, environments where it didn't give off that same epicness. It was just
you, you, you, you, you are the center of everything, nobody else matters but you.
I dunno, I'm pretty sure I'm rambling now, but overall, while I did enjoy both Mass Effect 1 and 2, #2 just gives me an odd feeling.