And those are just my own personal examples of games I found for cheap. Games start at $60-70 but they plummet in price so quickly that unless you absolutely HAVE to have the game right away, gaming is incredibly cheap.
Which is why the AAA business model is utterly unsustainable: you have to spend over 100 millions to craft the game, unless your franchise is part of the handful which can sells tens of million of copies, your potential customer base is around 5 million people, and given the way a game's price split, if half of your potential customers wait until after the very small full-price window to buy the damn game, you're fucked.
And with the cost (and time -therefore cost-) of crafting pretty games going up (because it doesn't matter how pretty Epic's last tech demo looks: you're going to need competent and experimented graphic designers to handcraft your game otherwise you're just going to produce just another bland, lifeless, indistinguishable game and lose customers, and given that talented graphic designers have been driven out of the game industry this past few years thanks to an epidemic of shitty-hour-&-working-conditions-induced burnouts, these tend to be a rarity nowadays) it's only going to become worst as time pass, maybe to the point where only Nintendo, EA, Activision and Squeenix (plus whichever studio subsidized by Microsoft & Sony) can afford to produce these games (a whole segment of the industry reduced to a de facto monopolistic cartel of big players, joy of joys...).
Games are so "cheap" that the 60 bucks game market is currently suffocating from lack of cash.
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Hell I remember when the voice packs for Wing Commander II came out (what people would call DLC today or in some circles a ripoff) it was about $30 new
You're talking about a time when PC gaming was a niche for a tiny audience of people who were either very wealthy (not everyone owned computers... not everyone could afford buying computers: when my father bought his first computer -which he used mostly to make the test-sheets he gave his pupils prettier- he spent what amounted at the time for 6 months of minimal wage: PC games were a luxury back then, and priced accordingly)