Arcane Warrior was nice, but it was Blood Magic that was the most overpowered thing from the first two games...
Especially since you could ignore willpower and dump all your stats into constitution. If at least they had included drawbacks, like half of teammates leaving of choices in dialogue being closed off because a demon was pulling your strings, or made blood magic spells much more costly (empty your HP bar, have an enormous cooling off time, make your character's aggro go through the roof) that they were...
Especially since you could ignore willpower and dump all your stats into constitution. If at least they had included drawbacks, like half of teammates leaving of choices in dialogue being closed off because a demon was pulling your strings, or made blood magic spells much more costly (empty your HP bar, have an enormous cooling off time, make your character's aggro go through the roof) that they were...