The AI partner was a survival horror game nightmare. She had access to half your items. Herbs were used at inappropriate times. Ammo was wasted. She was a pack mule except she periodically fucked up your entire inventory. To make matters worse every item took up the same amount of space, even the armor you were wearing took up space in the inventory. Then you added in two different armor pieces. It was a mess, and I felt the force co-op was intrusive for it. All she ending up as was a burden on an already broken inventory system.
The game wasn't frightening at all. We've long since moved away from zombies. The only remotely frightening parts of the game were rip offs from the old games: near invincible zombie with chainsaw and lickers. Lickers were only frightening because when I realized they had them in the game, I remembered being hunted by them in RE2. They actually managed to build some tension with the section where you were trying to not disturb the lickers, then they went and blew it. This game just plopped them down in a long hallway with low ceilings. I remember feeling frightened by RE2 because things felt hopeless. This game lacked any of that. Chris was a zombie expert going in to kill zombies. Except they're no longer zombies who happen to have been made by a virus. They're strictly biological weapons used by terrorists. It's mundane. Maybe other people get more frightened when a work of fiction uses realistic scenarios for scares, but knowing it's just a work of fiction, I feel no fear. It's the stuff we can't explain which are more frightening.
Whesker is now officially a loony tune. Seriously, why don't people see how constant worship of one character turns them into a joke? There's a line between serious and parody, and it's obviously been crossed.
The game wasn't frightening at all. We've long since moved away from zombies. The only remotely frightening parts of the game were rip offs from the old games: near invincible zombie with chainsaw and lickers. Lickers were only frightening because when I realized they had them in the game, I remembered being hunted by them in RE2. They actually managed to build some tension with the section where you were trying to not disturb the lickers, then they went and blew it. This game just plopped them down in a long hallway with low ceilings. I remember feeling frightened by RE2 because things felt hopeless. This game lacked any of that. Chris was a zombie expert going in to kill zombies. Except they're no longer zombies who happen to have been made by a virus. They're strictly biological weapons used by terrorists. It's mundane. Maybe other people get more frightened when a work of fiction uses realistic scenarios for scares, but knowing it's just a work of fiction, I feel no fear. It's the stuff we can't explain which are more frightening.
Whesker is now officially a loony tune. Seriously, why don't people see how constant worship of one character turns them into a joke? There's a line between serious and parody, and it's obviously been crossed.