Moth_Monk said:
SPOILER WARNING
Okay now I know that I've already posted a thread on the Indoctrination Theory for Mass Effect 3 but I recently finished another play through of Mass Effect 3 and I realised something...
Unlike my previous criticism, this one will show that the IDT is wrong - you will have to let go of the theory!
Here it is:
If you play through the game without importing a Shepard and then speed run through the game only doing the main missions (I did this in 9 hours 35 mins on Narrative Difficulty) you'll end up with a really low EMS
Due to this the Catalyst will only give you one choice at the end: Destroy. You have NO other options. There is a problem here.
IDT says that the sequence with the Catalyst is a 'test' by Harbinger and choosing the Destroy ending shows Shepard has not lost to Harbinger - becasue with a really high EMS you see Shepard breathing in some rubble

.
If that was true, WHY is there a scenario where Harbinger only gives Shepard Destroy as an option? If we follow IDT this logically does not make sense since it suggests that, somehow, a poorly prepared Shepard (one with really low EMS) is stronger willed than a ultra prepared Shepard! That clearly makes no sense!
Of course the explanation is that IDT is just wrong and only having the Destroy as an option was punishment from Bioware for being useless.
We can therefore conclude that:
Marauder Shields was wrong XD
That's why it's called a "theory". It has a lot of evidence that fits but it cannot be proven.
Other things that detract from the Indoctrination Theory.
1: If it's correct, then that means that the series ends before the war with the Reapers is over. There IS no conclusion. If the ending sequence goes on in Shepard's head then they're all still fucked: Shepard never REALLY got to the Citadel, never REALLY opened it up, and they never REALLY plugged in the Crucible. So Shepard wakes back up, having successfully staved off Indoctrination...and the Reapers go on reaping and the cycle ends in failure like all those before it.
2: If two of the choices equate to "Shepard gets indoctrinated and loses", why is the Star Gazer scene there no matter which ending you take? If you fail and become indoctrinated, that means the Reapers win. Shouldn't Star Gazer be...you know...non-existent?
3: It has been argued that the movies after you make your choice with the Reapers flying away/exploding and the beam shooting through the galaxy are all just hallucinations to placate Shepard. That works for the two "Shepard gets Indoctrinated" choices, but what about "Shepard breaks free"? First of all, if Shepard is free of Indoctrination, how would there be a vision in the first place? And for that matter, if Shepard breaks free, why bother showing a vision of success? What, is Harbinger like "Doooooh ok, Shepard, you broke free. Here's a nice little dream to keep you happy until you wake back up and find that we're still absolutely destroying the united galactic fleet you managed to scrape together."
But there's also way too many holes in the "literal interpretation" to consider it a fool-proof explanation either. Apparently the Bioware designers intentionally made it this way so there will be - quote - "Lots of Speculation for Everyone!!"