My main point was that the OP brought up some decent, mostly subjective, points and you straight up told him he was wrong and insinuated that he was not as smart as you. This isn't a logic based debate but you seem to be treating it as one.Hammeroj said:The OP simply sounds like someone who doesn't appreciate the random loot oriented type of games. As he said, and I can completely agree, Diablo is like a more complex slot machine. I have a question. So? Why is that dated at all? People do actually play slot machines to this day, do they not? How and why should the formula be changed? Killing monsters and getting loot is as much a genre as shooting stuff behind chest-high walls, and a much deeper one at that.
You're right, not everything the OP mentioned is exclusive to the genre. Those things are complete non-sequiturs. I see no reason for procedurally generated terrain to even be brought up. If anything, it's good that they've put in the effort to make the game less boring on replay runs, considering 3-D environments are harder to create.
What changes did I accept as positive?
On the graphics point, you misread me. I said they have barely anything in common with the game's predecessors. And yes, during times when everything is gradually going the cartoony route, sticking to the franchise's unique style would've been more innovative. A heck of a lot more.
People still play slot machines but you wouldn't buy a game to play slots for dozens of hours. There's a lot to it that I feel could benefit from some more modern innovation. Sure, it's as much a genre as shooters are, but that doesn't automatically give it immunity from feeling dated.
Without trying to logically compare to a different situation, think of these ideas:
-Point and click combat feels dated these days.
-The art style is familiar and boring.
-Many have become jaded to the phat lewt carrot.
-Graphical updates don't mean much in terms of gameplay.
I think these are all valid points. People are getting excited because of Diablo 2, not because Diablo 3 looks spectacular. Imagine if this was a standalone game? Torchlight sold okay, but even that was in a large part attributed to Diablo 2 fans. I don't understand being excited at the prospect of getting your Diablo 2 fix. That's not to say they shouldn't like it, hell I still enjoyed Starcraft 2 but was not the least bit excited for it's release because it looked exactly the same as the first. Enjoying more of the same is fine, but not to this extent. Diablo 3 has so much hype generated purely from the title.
And by "accepting minor changes", I meant you seem to accept Diablo 3's extreme likeness to Diablo 2 as an actual strong point in the argument. The OP says Diablo 3's weakness is relying on decade old mechanics, you seem to say Diablo 3's strength relies on decade old mechanics, with only minor changes.