I like MM so much because the narrative is so many things to so many people.
Yahtzee sees an uncaring universe and struggling against it.
Others see it as a tale about loss and grieving.
Still more, you can see it as an early exploration of PTSD in gaming.
Hey look, "Games are art" was settled in the N64 era.
Ocarina of Time was sort of the prototype, while all the themes and heaviness that the game couldn't get around to before were fully explorable (OoT being just plain sad and mean to link while lighter on the introspection)
MM is also "how to make a sequel". After saving the world and timey-whimey stuff, there's no real way to make it bigger so the game brings it down to a more personal level.
Yahtzee sees an uncaring universe and struggling against it.
Others see it as a tale about loss and grieving.
Still more, you can see it as an early exploration of PTSD in gaming.
Hey look, "Games are art" was settled in the N64 era.
Ocarina of Time was sort of the prototype, while all the themes and heaviness that the game couldn't get around to before were fully explorable (OoT being just plain sad and mean to link while lighter on the introspection)
MM is also "how to make a sequel". After saving the world and timey-whimey stuff, there's no real way to make it bigger so the game brings it down to a more personal level.