Actually, IMO Origin is the anomaly. PC gamers have Steam, GOG, Green Man Gaming, Desura, and GamersGate (and probably others)that all offer amazing deals on a fairly regular basis. Things like weekly sales, flash sales, midweek sales, really good pre-order bonuses(as in, more than just a free hat and alternate skin), and just regular price drops are very common on all of these platforms. Hell, even UPlay has a good deal from time to time. Origin is the only platform that doesn't have very frequent sales, and whose sales are often very underwhelming.Elberik said:I resent that.zumbledum said:Elberik said:If you want an realistic comparison to digital vs physical, take a look at Origin where a "deal" is $55.99
obvious troll is obvious. why feed it? it only does it for the attention
My point is that sites like Steam & GoG are anomalies. They independently decide to have sales and bundles that allow people to get games at insanely low prices. But that does not mean that digital games are inherently cheaper/better than physical copies. By looking at Origin, hell even Gamestop & Amazon, you get a more realistic price-point. With digital copies there's no shelf space that needs to be cleared so prices can remain high even if there is no demand for a game. So an old game that no one liked (Duke Nukem Forever) still costs $20 digital but you can get for $5 physical.
Just as an example, I pre-ordered Bioshock Infinite on GamersGate. That pre-order included a small day-one DLC, XCOM: Enemy Unknown($40) and Bioshock($10-20) for free, plus your choice of one of 5 games free, of which I chose Spec Ops: The Line($30). In ADDITION to this, they also gave you 33% of the game's value in in-store credit for other games. This ammounted to $20. They had a sale on Legend of Grimrock for $3 (normally $15 I think) and Crusader Kings II for $15 (Normally like $30?) So for digitally pre-ordering Bioshock Infinite I ended up receiving about $180-190 in AMAZING games, which I only paid $60 for. I challenge you to find a deal like that for a used game.
I think you're biasing your argument by picking a game that you even admit nobody wants. Pick a game that was received well and has at least some market demand and I can almost guarantee you that the used game price of it will be between $30-50 unless the game is 4+ years old.
They could make the game good enough and replayable enough that people feel the need to keep their game and go back to it instead of just powering through the 6-10 hour story and toss it aside and try to recoup some costs for their next game to plow through. Other than that, I don't know though.TrevHead said:How do you compete with used sales without resorting to online passes, DLC etc? The short answer is you can't as used will win out against new since it's always cheaper. That's why the most popular game store in my area only sells used games while traditional stores are always quiet.Zachary Amaranth said:If only the industry would actually compete with the used games market rather than throwing tantrums and trying to kill it (an act comparable to cutting off your nose to spite your face).
The problem is that game stores makes next to nothing from new games, although they do get a much larger % from sports games which explains why game shops push them so much.
The alternative would be to give retailers a decent cut from new sales. Although I can't see publishers in atm able to cut into their own profits so the costs would have to be past onto gamers which I doubt they would be willing to pay extra. Plus would make used games even more attractive to the customer.
The other way is for publishers to get a cut from used sales, but MS' system for that with the Xbone didn't go down too well.