Czann said:
Losing their stuff in that flood I understand. But if they lost their work because it wasn't backed up elsewhere... That would speak volumes about their preparedness and management competence.
This. I thought it was standard procedure to use cloud services to store a lot of pieces of your game, and to keep off-site back-ups in case something happened to your office (break-in, fire,
flood, etc.).
NMS suffered from the fact that it had a great idea, an exhilarating pitch and was made by a developer who had nowhere near the resource to pull it of. 15 employees just isn't enough if you want to provide lots of unique content at the scale of NMS, especially when you consider that it takes
several hundred people to make your average Ubisoft open world. NMS biggest failure was the Hubris of its' developers and an incredibly aggressive marketing campaign from its' publisher.