I feel strangely compelled by the presence of the word "Zombies" in the title to post in this thread.
In every zombie scenario I've seen, it's often your fellow humans you have to worry about more than the zombies. People will always find something to disagree about.I guarantee you, in a zombie apocalypse scenario, relationships within the human strongholds will be considerably more courteous than they are now. We'll reserve our hate for those rotting punks outside.
It's not that easy in Black Ops. Unless you are using juggernog it takes two slaps from a zombie to kill you/knock you down (in Coop). I've had the annoying experience to get hit once by 2 zombies at the same time and lose.JaceValm said:Zombies becoming an arcade mode is getting boring. Friend of mine only bought Cod Blops because it had zombies in it. In fact yesterday we ran through a list of the people we know and decided if we would let them come with us in a zombie apocalypse. Decided by such things as if they would be prone to 'Cut and run' in a dangerous situation or if they just lack the 'Z' factor. But anyway a zombie game should have less zombies, not more. The game should not be set in America where guns are more common and accessible forcing the player to use the situation, making fleeing or avoiding zombies more appealing than killing them. Forcing the players to use melee weapons and whatever comes to hand, zombies would scratch and grapple the player so they pull them in and bite them. In Nazi Zombies and games such as Left 4 Dead, zombies are no longer scary because theres just too many of them and they die too easily. The shambling hordes in Nazi Zombies can down you in a couple of hits but if you and your friends get shotguns and SMGs then you can just sit in the teleporter until they overwhelm you, the one with the most money buys the trip. Eventually everybody has enough to Pack a punch their weapons and can just repeat.
Sorry about the rant but you get the point, a swamp isnt going to have 3,000 people just milling about in it.
What zombie stories have you read? I've never seen this.Therumancer said:It's unrealistic, but you'll notice that a goodly portion of the zombie stories out there largely deal with dweebs who 'rise to the call' and become important and empowered.
Every zombie scenario you've seen huh? Funny, I could have sworn that zombies don't exist. Citing fiction as evidence of how humans act is kinda iffy, to say the least.beema said:In every zombie scenario I've seen, it's often your fellow humans you have to worry about more than the zombies. People will always find something to disagree about.
Pretty much every zombie story ever. Dawn Of The Dead, Day Of The Dead, Night Of The Living Dead, Shaun Of The Dead, Zombieland, Diary Of The Dead, Zombie Diaries, 28 Days later, Evil Dead, The Video Dead, etc...Odegauger said:What zombie stories have you read? I've never seen this.Therumancer said:It's unrealistic, but you'll notice that a goodly portion of the zombie stories out there largely deal with dweebs who 'rise to the call' and become important and empowered.
Although if you sit on the teleporter it kills zombies when you turn it on. You have a point though, zombies are nice and dangerous and in certain situations you can easily kill 100 them and in others you are faced with 4 and know your going down, thats something Nazi Zombies gets right. I'm just saying that they don't seem scary when you have a really good weapon and can scythe them down.C.Flat said:It's not that easy in Black Ops. Unless you are using juggernog it takes two slaps from a zombie to kill you/knock you down (in Coop). I've had the annoying experience to get hit once by 2 zombies at the same time and lose.JaceValm said:Zombies becoming an arcade mode is getting boring. Friend of mine only bought Cod Blops because it had zombies in it. In fact yesterday we ran through a list of the people we know and decided if we would let them come with us in a zombie apocalypse. Decided by such things as if they would be prone to 'Cut and run' in a dangerous situation or if they just lack the 'Z' factor. But anyway a zombie game should have less zombies, not more. The game should not be set in America where guns are more common and accessible forcing the player to use the situation, making fleeing or avoiding zombies more appealing than killing them. Forcing the players to use melee weapons and whatever comes to hand, zombies would scratch and grapple the player so they pull them in and bite them. In Nazi Zombies and games such as Left 4 Dead, zombies are no longer scary because theres just too many of them and they die too easily. The shambling hordes in Nazi Zombies can down you in a couple of hits but if you and your friends get shotguns and SMGs then you can just sit in the teleporter until they overwhelm you, the one with the most money buys the trip. Eventually everybody has enough to Pack a punch their weapons and can just repeat.
Sorry about the rant but you get the point, a swamp isnt going to have 3,000 people just milling about in it.
I guess your definition of "dweeb" is different from mine, because a good lot of your examples are just about normal guys, distinct from dweebs in my mind. Normal guys are often the hero of these movies simply because of story-telling convention - an average joe protagonist gives something for the audience to connect to, and in this case also provides a contrast to the insanity going on around him. This sounds like just another rant about how nerds are obsessed with self-indulgent power fantasies as a way of coping with their social dominance issues.Therumancer said:Pretty much every zombie story ever. Dawn Of The Dead, Day Of The Dead, Night Of The Living Dead, Shaun Of The Dead, Zombieland, Diary Of The Dead, Zombie Diaries, 28 Days later, Evil Dead, The Video Dead, etc...Odegauger said:What zombie stories have you read? I've never seen this.Therumancer said:It's unrealistic, but you'll notice that a goodly portion of the zombie stories out there largely deal with dweebs who 'rise to the call' and become important and empowered.
Typically the protaganist, or at least major character of these stories, is an "ordinary guy" as defined by the lowest common denominator, or in short a dweeb.
It's generally a rare exception when the central character is someone who you'd expect to be effective in a situation like this. Typically they start out going "OMG, OMG, OMG" but then by the end of the movie they wind up making a lot of the desicians, making headshots with the best of them, and generally getting involved in zombie bashing. Even in movies with a bad ending this is the guy who typically winds up being the last one left (or among them).
Zombie movies being very much into the entire "final girl" thing. Horror movies being in many cases morality tales. It's the nice guy, or (more more often, hence the name) girl who actually wind up surviving to the end of the movie, even if they get picked off as a final "surprise".
It's the dweeb who does his school work, minds his own business, and generally is just along for the ride who survives where all the jocks, slutty cheerleaders, rich guys, gang bangers, and similar types wind up taking starring roles in the brain buffet.
What made "Evil Dead" a cult classic (speaking for the first one, when it was more straightforward horror fare) was above and beyond anything the simple fact that it turned this convention on it's head. Despite what people think of the character (mostly from "Army Of Darkness") Ash was pretty much the worst kind of person, exactly the kind of cowardly slime you'd expect to be an early (justified) fatality, yet he survives to the end of the movie. What's more his competance increases when he goes crazy (and is greatly exagerrated in later movies).