So I stumbled upon this little article:
http://www.momlogic.com/2009/03/my_husbands_having_an_affair_w.php
Ladies and gents...
This is an issue. This is why we need to branch out, try to bring in as many as we can to understand the complexity, the involvement, the immersion of gaming. They don't have to understand or be able to master the skills that we have. They don't have to play much more than a few titles. They don't have to game with us.
But they need to understand: This isn't just a hobby, something we do on the side, this isn't what we do when there's nothing else to do, this isn't something that is a little quirk--this is what we are! We are gamers, full blooded, always ready to game. Not understanding that this is something that's beyond habit for us is tantamount to saying you don't know why we wear shoes! There is a huge gap between even an average gamer and those who do not understand what gaming is about, or why we pick up those controllers or stroke those keys.
It is casual games that are needed to bridge this gap. They have the ability to introduce people to gaming, get them familiar with the concept, the satisfaction, and lead them into playing different kinds of games. They're the gateway, as it were. We need them, so that gaming can move beyond a simple pasttime into a recognized motive.
What say you, escapists?
http://www.momlogic.com/2009/03/my_husbands_having_an_affair_w.php
Ladies and gents...
This is an issue. This is why we need to branch out, try to bring in as many as we can to understand the complexity, the involvement, the immersion of gaming. They don't have to understand or be able to master the skills that we have. They don't have to play much more than a few titles. They don't have to game with us.
But they need to understand: This isn't just a hobby, something we do on the side, this isn't what we do when there's nothing else to do, this isn't something that is a little quirk--this is what we are! We are gamers, full blooded, always ready to game. Not understanding that this is something that's beyond habit for us is tantamount to saying you don't know why we wear shoes! There is a huge gap between even an average gamer and those who do not understand what gaming is about, or why we pick up those controllers or stroke those keys.
It is casual games that are needed to bridge this gap. They have the ability to introduce people to gaming, get them familiar with the concept, the satisfaction, and lead them into playing different kinds of games. They're the gateway, as it were. We need them, so that gaming can move beyond a simple pasttime into a recognized motive.
What say you, escapists?