Why wouldn't a large scale community made game work?

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Derek_the_Dodo

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Sep 28, 2010
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I had an idea a little while back whilst on here.

I think it was possibly the large number of "I hate x and it/them ruining the industry/my life" that made me think, don't people have better things to do?

Well no in a lot of cases, we're in the middle of a recession and so many people don't have jobs. Playing games and bitching about them is a great way to escape the depression of it all and certainly easier to do than scouring job seekers for a small chance of maybe getting an interview for a job that you hate.

So with such a vast quantity of man hours essentially going to waste complaining that our hobby is being ruined by factors out of our control, and people less petty and melodramatic telling other people to be less petty and melodramatic why don't we take some control of the situation?

I'm probably sounding quite naive here, but surely people would rather put some work into a project that they care about than sit around doing nothing and being bitter all day?

There has been huge indie gaming growth and awareness in the past few years and some of them are real gems that I have played over and over again even though they're 5 minutes long.

Why not go bigger? Why not challenge the big boys and show the industry a major, full length game, the kind of game that we actually want?

The main issue is funding, of course. Making games isn't cheap in the slightest and I don't know how we could get around that, possibly through donations like with wikipedia, possibly by cutting corners in terms of graphics like minecraft, then maybe later getting some kind of publisher involved. I don't know, I don't know the first thing about making a game in truth.

Another issue would be organisation. It's hard enough to get people to agree on some minor aspect of a game being useful/overpowered/consistent with character/setting etc etc. There would have to be some kind of system in place to take into the account the opinions and ideas of such a number of people.

A major positive is that we have the workforce and the willpower. A team of thousands who want to create a labour of love, some of them budding game developers, others writers, programmers, voice actors etc. etc.

Anyway I've talked for too long and I'm sure there's a multitude of other factors to take into account that I haven't mentioned here that you guys want to bring up.

TL;DR Why wouldn't a large scale community made game work? Would you yourself contribute to the project in some way if one were to exist? Has this been done before and I'm talking nonsense.
 

BloatedGuppy

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Feb 3, 2010
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While it's nice to imagine everyone linking arms and singing kumbaya and working together in a humble collective to create great works of art, we generally can't have a discussion that goes longer than one page without the knives coming out. Everyone has their opinion about what makes a game great, and everyone thinks everyone else's opinion is stupid and misinformed. Trying to get "the community" on one page long enough to even draft a design document for a game would be impossible, let alone actually finish the fucking thing.
 

Rawne1980

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Jul 29, 2011
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Derek_the_Dodo said:
TL;DR Why wouldn't a large scale community made game work?
Purely because too many people want different things.

We have fans of almost every single genre and some people really dislike certain other genre's.

It would be a brawl.

Although that would also pass the time and be entertaining...

I'm in.
 

Derek_the_Dodo

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Sigh, I expected as much. Too many cooks spoil the broth and all that.

I suppose some sort of polling system would still leave a huge number of people with a bitter taste and lack of enthusiasm towards the whole idea.

Even something as simple as choosing genre would be hard to work with. I suppose what you really need is to work with a niche community, who mostly share the same sorts of opinion about what makes a good game. But even then you would still divide people.
 

Terminate421

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Because it'd turn int a war between RPGs, strategy games and shooters. All three of which would have allies in flight sims, economic, adventuring, sports etc. there'd be mass chaos and hacking up the ass
 

ubersyanyde

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Dec 9, 2011
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Try and find the Sonic 2 HD threads on Sonic Retro before it became a closed project. That pretty much proves why we can't do this. People will start complaining and nit picking the slightest things that they don't like and everyone will be stuck forever 'perfecting' the first thing they make and it will never get finished.