I had an idea a little while back whilst on here.
I think it was possibly the large number of "I hate x and it/them ruining the industry/my life" that made me think, don't people have better things to do?
Well no in a lot of cases, we're in the middle of a recession and so many people don't have jobs. Playing games and bitching about them is a great way to escape the depression of it all and certainly easier to do than scouring job seekers for a small chance of maybe getting an interview for a job that you hate.
So with such a vast quantity of man hours essentially going to waste complaining that our hobby is being ruined by factors out of our control, and people less petty and melodramatic telling other people to be less petty and melodramatic why don't we take some control of the situation?
I'm probably sounding quite naive here, but surely people would rather put some work into a project that they care about than sit around doing nothing and being bitter all day?
There has been huge indie gaming growth and awareness in the past few years and some of them are real gems that I have played over and over again even though they're 5 minutes long.
Why not go bigger? Why not challenge the big boys and show the industry a major, full length game, the kind of game that we actually want?
The main issue is funding, of course. Making games isn't cheap in the slightest and I don't know how we could get around that, possibly through donations like with wikipedia, possibly by cutting corners in terms of graphics like minecraft, then maybe later getting some kind of publisher involved. I don't know, I don't know the first thing about making a game in truth.
Another issue would be organisation. It's hard enough to get people to agree on some minor aspect of a game being useful/overpowered/consistent with character/setting etc etc. There would have to be some kind of system in place to take into the account the opinions and ideas of such a number of people.
A major positive is that we have the workforce and the willpower. A team of thousands who want to create a labour of love, some of them budding game developers, others writers, programmers, voice actors etc. etc.
Anyway I've talked for too long and I'm sure there's a multitude of other factors to take into account that I haven't mentioned here that you guys want to bring up.
TL;DR Why wouldn't a large scale community made game work? Would you yourself contribute to the project in some way if one were to exist? Has this been done before and I'm talking nonsense.
I think it was possibly the large number of "I hate x and it/them ruining the industry/my life" that made me think, don't people have better things to do?
Well no in a lot of cases, we're in the middle of a recession and so many people don't have jobs. Playing games and bitching about them is a great way to escape the depression of it all and certainly easier to do than scouring job seekers for a small chance of maybe getting an interview for a job that you hate.
So with such a vast quantity of man hours essentially going to waste complaining that our hobby is being ruined by factors out of our control, and people less petty and melodramatic telling other people to be less petty and melodramatic why don't we take some control of the situation?
I'm probably sounding quite naive here, but surely people would rather put some work into a project that they care about than sit around doing nothing and being bitter all day?
There has been huge indie gaming growth and awareness in the past few years and some of them are real gems that I have played over and over again even though they're 5 minutes long.
Why not go bigger? Why not challenge the big boys and show the industry a major, full length game, the kind of game that we actually want?
The main issue is funding, of course. Making games isn't cheap in the slightest and I don't know how we could get around that, possibly through donations like with wikipedia, possibly by cutting corners in terms of graphics like minecraft, then maybe later getting some kind of publisher involved. I don't know, I don't know the first thing about making a game in truth.
Another issue would be organisation. It's hard enough to get people to agree on some minor aspect of a game being useful/overpowered/consistent with character/setting etc etc. There would have to be some kind of system in place to take into the account the opinions and ideas of such a number of people.
A major positive is that we have the workforce and the willpower. A team of thousands who want to create a labour of love, some of them budding game developers, others writers, programmers, voice actors etc. etc.
Anyway I've talked for too long and I'm sure there's a multitude of other factors to take into account that I haven't mentioned here that you guys want to bring up.
TL;DR Why wouldn't a large scale community made game work? Would you yourself contribute to the project in some way if one were to exist? Has this been done before and I'm talking nonsense.