The game play: Nier features a streamlined version of the fast action game play that Platinum games is known for. It's a fast paced, vibrant version of the original Nier that makes use of multiple game play styles. It's a bullet hell game. It's an action RPG. It's a top down shooter. It's a side scrolling action game. And I've only completed the first few areas. Nier Automata feels like a love letter to video games while maintaining its own identity, and it's honestly one of the smoothest games I've ever played. On top of that, it takes heavy inspiration from dark souls. Dead bodies, summons, and messages all make an appearance.
Narrative: right off the bat, Nier is different. I can't promise the world, since I've only just started, but there's a constant feeling that something is off. The games also weirdly meta, though whether this pays off has yet to be seen. You don't necesarily have to do what your told, and you can break the rules a little. Whether this has consequences remains to be seen. But the writing is top notch, and the characters are interesting.
Game design: again, it feels like a weird sci-fi souls game. Areas have shortcuts that work in on themselves. You repeat and explore certain areas. It all feels very deliberate and natural, and the world feels alive as a result.
I'm having a blast with this title. If there's a criticism, it's that platinum fans may find it less deep then bayonetta in terms of combat. Personally I think it's simple but rewarding, and extremely smooth. This is the best game I've played in a long, long time, and I think it's worth looking into.
Narrative: right off the bat, Nier is different. I can't promise the world, since I've only just started, but there's a constant feeling that something is off. The games also weirdly meta, though whether this pays off has yet to be seen. You don't necesarily have to do what your told, and you can break the rules a little. Whether this has consequences remains to be seen. But the writing is top notch, and the characters are interesting.
Game design: again, it feels like a weird sci-fi souls game. Areas have shortcuts that work in on themselves. You repeat and explore certain areas. It all feels very deliberate and natural, and the world feels alive as a result.
I'm having a blast with this title. If there's a criticism, it's that platinum fans may find it less deep then bayonetta in terms of combat. Personally I think it's simple but rewarding, and extremely smooth. This is the best game I've played in a long, long time, and I think it's worth looking into.