Crash486 said:
It's actually funny, because even though you trying to prove a point with a straw man argument, which is inherently a flawed, all of you proposed examples sound more fun than what Gone Home actually is.
You mean Gone Home is just walking around an empty house reading things? SUZAPHONE
Why is it a strawman argument?
1. You're misrepresenting my argument, which is, it's a mediocre story about teenage romance, told in an uninteresting way. In that, you walk around an empty house following a map with X's on it to find audio clues, bumping into 90's pop culture references along the way.
2. You're misrepresenting what you actually do in all of your other examples.
a. Portal - You create 2-point paths around otherwise impassible terrain in a 3 dimensional space in order to solve puzzles.
b. Mario - you jump around a colorful world avoiding bad guys and pitfalls attempting to reach the end of progressively more challenging stages.
c. Zelda - you explore dungeons full of bad guys with a sword (which fires lightning bolts) collecting items which make you stronger.
d. CoD - this one you pretty much got correct.
Can we all agree to stop saying the word 'strawman' since no one knows what that actually means? It's like everyone suddenly learned the word exists and that it's a magical shield that wins all arguments.
You can disagree on the interpretation of your argument but that doesn't mean I made a strawman out of you. If I said that you were part of an organization or inherent position and attacked that position or idea of you instead of dealing with what you said, that would be a strawman.
Seriously people, I know words like 'straw man' and 'inherently flawed' make you feel smart but they're just meaningless.
And you're misrepresenting Gone Home which can be describes as: an environmental driven narrative in which you learn about what it means to grow as a person through the simple artifacts people leave behind. The mechanics involve exploring the home which will lead to clues to who these people were, what happened, and finding secrets within the house its self.
And yes, I know I was misrepresenting what you do in those games, that was my point. If you boil down the basic mechanics of anything, any story or activity you can make it sound as benign as you want. It's not a good critique.
My point was simply describing the mechanics and saying it's boring is the same as saying "I don't like it because it's bad." It's not a good argument.
If you're going to critique a game, do it by examining what the game sets out to do and find flaws in which it does not accomplish it. Is the narrative of the family not compelling enough to search through the home? Could the story be better presented to player and be more meaningful? Do the journal entries hurt the immersion?
Or wait, is it just a boring game because it's boring and it sucks.