andrearene said:
Is it so inconceivable to be excited for something?
In the last couple of years there's been lots and lots of 'preview events' and even some 'review events' and I can't remember a journalist having ever come away and proclaimed their testing time to have been bad or worrying. It makes sense, you are presented with a portion of the game, you have the developers on hand to guide you, tell you the good bits will be 'more good' when the game lands and the bad bits will be 'fixed' by release.
These things are carefully choreographed to remove any trace of doubt from the guest's minds, you play a tailor made executable that works perfectly, it's got more than enough content for the hour (or half hour, twenty minutes?) that you will get with the game, there's someone over your shoulder and there's lots of positive reinforcement. It's very easy to come away and write a glowing preview after these events, but in reality you aren't so much testing the game as being given a guided tour of the best bits.
Then a couple of months later the game comes out, with quotes of you all over the box and the general public finds that their full price game is four hours long (Titanfall), doesn't work at all (Battlefield 4), is a completely shameless cash grab (Ryse: Son of Rome) or the promised features were completely made up (too many to list).
I don't believe that gaming journalists and websites (Escapist and staff included) do this deliberately for a second, but it's a trap you collectively walk into time and again. The end result is that any positivity is viewed with a massive amount of skepticism from our part, because we've heard this before.
As for how to avoid it? Beats me, I guess being more cautious with the optimism would be a start. Enthusiasm's great, but when it's coming from someone who's supposed to be asking the questions it can be off putting.