SecretTacoNinja said:
Give it to meeeeee...
EVERYONE has a Wii except me. My cousins, my friends in London, my Australian guy, my odd little friend Tomothy, everyone and their grandparents except me. And not many of them seem to be using them properly (as in, for real games as opposed to toys like Wii Fit). So it annoys me when people 'abuse' their Wiis by not playing with them or not playing real games on them. I wouldn't abuse my Wii if I had one...
///end melancholy rant
Yeah, that's the problem. Apart from Wii Sports and Wii Fit there just isn't a whole lot on it. You think Twilight Princess sounds great, you think Mario Galaxy sounds cool, and of course Metroid Prime really IS nifty and Resident Evil 4 IS actually better on the Wii and Smash Bros. Brawl is always a draw, but that's five games--most of which aren't all that fascinating.
TP's all so much more of the same that we've seen out of Zelda and it handles so much better on the GameCube (I've played both). The dungeons are the most straightforward and boring of the whole series that I've seen--they almost play themselves, and one of them (won't say which, but you move a bunch of statues around) is so dull it's downright painful. The bosses are just jokes, and the final boss's AI got dumbed way down for the Wii version.
Mario Galaxy is kind of neat... I.. guess, but like TP it very nearly plays itself. I guess you like for a game to be intuitive and easy to understand, and you certainly don't want level design to be confusing, but Mario Galaxy takes it to a downright ridiculous degree where it starts to feel like the game's not leading you by the hand but PULLING you in the right direction. What's worse, it's over all too fast and no part of the game is different enough from the rest of it to really make it feel worthwhile to go re-play it after you beat it.
Brawl is.. Brawl. I don't know. It was incredible for the time that I played it regularly but now I hardly ever play it and the fact that I don't makes me feel like getting a Wii was a tremendous waste. If I didn't want to keep it around in case I want to play Wind Waker again I'd give it to my dad.
One of its biggest problems is that the button layout isn't conducive to hardcore games. In the situation where you take advantage of the D-pad as buttons you get no easy camera control and in the situation where you take advantage of the D-pad as camera control you're stuck with only three buttons, the understanding being that stick-waggling will make up for it. You can mention the 1 and 2 buttons at the bottom all you like, but I consider them non-buttons since I can't reach them immediately.
I like that Nintendo tried to do something new and innovative and different with its controller--in my mind that's what separated the classic consoles like the Genesis and SNES--but it's been wasted so badly, and I predict that even with the Wii Motion Plus that it's going to continue to be a waste of a console for anyone looking for anything deeper than Wii Sports and a series of shovelware titles.