CriticKitten said:
Oh, have we entered a bizarro universe where the Wii didn't grossly outsell its competition and win last generation's console wars so badly that the PS3 and 360 both came up with motion control gimmicks just to win back a slice of the audience it had lost? Just checking, because I'm pretty sure they did win.
Oh, they certainly did win in the beginning; I'm not contesting that. And for the record, in my own home games are played on the Wii and the PC. But it's arguable that that argues
against hardware as a selling point; the Wii was unquestionably less powerful than either of its HD rivals. It cleaned their clock for a number of reasons: it had the lowest selling point, it advertised itself as family friendly, and it expressed that it was offering a new and different
experience than its rivals; one that would have people moving around their living rooms imitating real-world motions, rather than sitting in a stupor in front of a television committing tawdry acts of violence with their thumbs. That was
partly about hardware innovation, yes, but only partly.
If we move into the present day, part of what has hastened Nintendo into the next hardware cycle is that Wii sales have fallen sharply while the 360 and PS3 have finally started to come into their own. To a great extent, Nintendo has carried the Wii on first-party titles; the developers who have tried to make AAA Wii games have most frequently been punished for their efforts, and around the edges, the Wii software shelves have been allowed to overflow with binware. The Kinect has undoubtedly moved some 360s, but much of that has, again, been about impressing on people the experiences they could have with the hardware. Titles like
Dance Central and
Kinectimals have helped move the Kinect, while Sony's
Move, to my eye, has been kind of buried in the background... in part because Sony didn't have a strong idea what they wanted to
do with the new hardware, other than show their investors that they were taking Nintendo's past successes into account.
What I said was
hardware alone doesn't sell the system.
I'd stick by that. The Virtual Boy, the Sega Saturn, the N-Gage- they were all new hardware. But without a strong vision of what you plan to
do with your hardware, what you want your
customers to do with the hardware and what
they will want to do with it, you fail. And I honestly hope that Nintendo fully recognizes that. You could have
Star Trek: The Next Generation's holodeck, but if the only program that came with it was solitaire, it wouldn't be long before you decided to just go back to playing with real-world cards.