Treblaine said:
Those 3D games for DS are a minority. I bought Metroid Prime Hunters and the contortion needed to play the game made it unbearable to finish. That and the repetitiveness of the gameplay. No, the strengths of the DS was:
-Pokemon series
-GBA backwards compatibility
-New Super Mario Bros
-Brain Age
-Dragon Quest IX
-Professor Layton series
-Bowser's Inside Story
-Scribblenauts
-Castlevania series
Ie, the strength of the DS is exactly what I say it is, and no facts or figures will convince me that what I say is anything other than opinion. Phantom Hourglass was one of the DS' bestsellers, you say? Pah, that proves nothing. Successful console franchises such as Need For Speed and Call Of Duty had 3D entries released for the DS? La la la, I can't hear you. Mario Kart DS a best-selling game using 3D plygons on the DS? Nope, doesn't change a thing, la la la...
If you're going to pick and choose like that, then I could equally say that the 360 is good for indie games such as Braid and FEZ, and not a huge amount else.
Really, this is getting quite tiresome...
I'm not say there weren't any 3D games for the DS, I'm just saying that it cornered the market in 2D games. 3DS is struggling with it's broader 3D focus. It was the Original DS's USP: Unique Selling Point. 3DS is kinda pointless for 2D.
No, the DS selling point was having PSX-quality 3D graphics with touchscreen controls. Some developers went 2D because of the smaller screen and easier development schedule. But plenty others went 3D. The DS had its own Kingdom Hearts game, for christ sakes...
Nintendo 3DS is actually still underselling Nintendo DS's average and selling less well than expected and at a loss per unit with a huge price cut, which was not their plan. Nintendo's stock is falling and they are reporting whole year losses AGAINST expectation, this is not as a planned result of WiiU development or else they would have predicted this loss.
No, the 3DS has entirely outperformed the DS comparatively in its first year sales. The DS slumped until it got a redesign with the DS Lite. The 3DS had a slump at the start of last year, but since then games such as Mario 3D Land have inspired enough gamers to go out and buy it, that it is drastically outperforming the DS in comparative sales.
And Nintendo are not reporting whole year losses. They made one yearly loss last year, because of the fact that a) the Yen is struggling overseas (making exports expensive), and b) Japan went through earthquakes, tidal waves, flooding and nuclear meltdown last year. We've not got any financial info since the end of last year, but given the 3DS' rise in sales and the fact that Nintendo will be selling a new console at the end of this year, as well as the DS continued strong sales, there's no reason to expect that 2012 will be another bad year.
Look, both Kinect and Wii Remote equally suck because you are pressing against thin air rather than a mouse-mat and it's depending on long range optical tracking while an optical mouse is looking with far greater precision at a close consistently variable surface. That and a keyboard with almost 100 discrete button inputs.
Aiming a remote at a sensor provides more feedback and accuracy than waving your empty arms around in front of a camera. Hence why the Wii has a number of FPS games for it, and Kinect currently doesn't have any.
"The Kinect revolves entirely around flailing your arms about."
"The WiiMote revolves entirely around flailing your arms about."
Both equally invalid comments. Kinect does let you point with equivalent precision, and the gamepad provides the buttons.
Yeah, 360 controller providing buttons for Kinect, big whoop. Look I don't get this. You object to Kinect for no buttons, every Xbox-360 comes with a controller, what is the problem with using the controller with Kinect? Objection overruled: The "system" includes the Kinect, the console AND the gamepad that comes with it! It's like talking about the wii-remote but never considering the Nunchuck sub-controller.
My objection came because
you claimed that Kinect was inherently a better technology than touchscreens. The fact that its most promising games require the use of a regular controller, thus
negating the very potential you were continually going on about, does not paint it in a promising light next to the proven success of the DS and the iPhone. If you're astounding new technology isn't able to function properly without a controller, then it makes me wonder just what the bloody point is.