RAKtheUndead said:
No, consoles will never overtake gaming PCs on graphics. The PC graphics necessarily have to be better, because games are programmed on PCs, as you mention in your post.
The welding torch a guy used to make a Ferrari doesn't go faster than the Ferrari, therefore your argument is invalid. Heck, the entire factory can't even reach more than 5mph without some sort of natural disaster.
The fact of the matter is this; for now, the PC can rely on brute force. It doesn't matter how finely the three companies that know how to use the cell can optimize their PS3 game, because there are PC's with nVidia 480's and 8GB of RAM.
There are some really pretty console games, and that's because they only need to be developed for one platform, one type of hardware. It can then be finely honed at all levels. A PC game cannot be fine-tuned so much, because it will have to work on a bazillion combinations of parts and operating systems. Vista, Seven (OK, two OS's). And there's been dozens of high-end graphics cards over the last 3 years, a bunch of processors and all manner of RAM.
But, it doesn't matter if the game isn't run at 100% of that hardware's theoretical maximum if you've got more than 4 gigabytes of RAM.
And it shows it, and often.
COD on consoles is effectively every graphical option set to low on a PC version rendered at 600p.
There are some games which would be difficult for a PC to handle well enough. GT5, for instance, simply because PD keep delaying the game to add in 500,000poly cars.
Of the other more common games, though, there really aren't any that are
a) multiplat, and/or
b) effectively medium-settings on a PC or better
That said, if SONY were to announce tomorrow that the PS4 would have two of those Cell things and an nVidia 480 (or maybe a GTX 500 if such a magical thing existed), then it would be a different story.
If they could find anyone theoretical enough to program for it.