Will Dragon Age 2 be a worthwhile improvement?

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70R4N

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MisterShine said:
Aiden_the-Joker1 said:
They have taken the mass effect route of making all of your choices good or bad instead of morally grey like in origins. Which annoys me because you will pick your decisions depending on whether you're playing as a saint or a puppy strangler whereas in origins you felt differently on a situation depending on your various characters back stories and felt motivated to carry out certain actions because the game didn't define them for you, you did that.
I'd like to point out here, Mass Effect doesn't have a 'good v. bad' moral choice system, and neither does Dragon Age 2. I understand frustrations about the dialog wheel and not knowing exactly what you're saying, but that doesn't mean things are going to be black and white in DA 2, and I'm not sure where you got that impression from.

edit:

Forgot to add my own thoughts on DA2.

The thing that really sparks my interest is the direction the story is taking. A more personal, character and location driven plot, as opposed to the Save-The-World bit? Yes please! Not that I dislike that aging horse, its provided a lot of great times for me over the years, but Planescape: Torment did the personal story amazingly well ten years ago and not many have tried to follow the path Torment laid out for us.
If you missed it play Neverwinter Nights 2 Mask of the Betrayer expansion. It has an amazing personal story. Much better than anything recent by Bioware.
 

darth.pixie

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mireko said:
[small] I kind of wish BioWare would go back to Forgotten Realms.[/small]
Bioware back to the Forgotten Realms is a motto I can believe in.

Despite myself, I am still excited about it. Mostly because I hope they will elaborate on Tevinter. And the mage attacks will be awesome.
 

MisterShine

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zpucek said:
If you missed it play Neverwinter Nights 2 Mask of the Betrayer expansion. It has an amazing personal story. Much better than anything recent by Bioware.
Please.

Like I don't follow everything Chris Avellone does like a puppy.

'Cept New Vegas. That was distinctly 'meh' compared to everything else he's done.

I do appreciate the sentiment though Zpucek, thank you.
 

RobfromtheGulag

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Just get your preorder and raise your expectations like everyone else. If it turns out you liked ME2 more than ME1 there's still hope.
 

MisterShine

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Xzi said:
FYI NWN2 was Obsidian, not Bioware. Same with KoTOR2. Bioware seems to like to get them to do their sequels a lot. Which is understandable. Obsidian's games can be clunky at times, but they always have a lot of depth as RPGs.
You're preachin' to the pope, friend.

I'm a big fan of Obsidian despite their clunky gameplay, namely because their stories take the RPG tropes and either turn them on their head or make them a big part of the story (Kotor 2, Alpha Protocol and Mask are excellent at this), and are usually more character focused and darker than what Bioware traditionally gets up to.

Which is why the direction the story DA2 seems to be taking, especially in such an odd direction as a story that is told over a decade, is something I really want to see what Bioware can do with it.

True, I'd feel more safe about the purchase if it was in Obsidian's hands, but Bioware has never let me down yet, I trust 'em.
 

Bugerion

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I think they will dumb it down for consoles like they did ME2 and therefor its gonna be worse but if they don't do it then hooorayyy
 

Aiden_the-Joker1

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MisterShine said:
Aiden_the-Joker1 said:
They have taken the mass effect route of making all of your choices good or bad instead of morally grey like in origins. Which annoys me because you will pick your decisions depending on whether you're playing as a saint or a puppy strangler whereas in origins you felt differently on a situation depending on your various characters back stories and felt motivated to carry out certain actions because the game didn't define them for you, you did that.
I'd like to point out here, Mass Effect doesn't have a 'good v. bad' moral choice system, and neither does Dragon Age 2. I understand frustrations about the dialog wheel and not knowing exactly what you're saying, but that doesn't mean things are going to be black and white in DA 2, and I'm not sure where you got that impression from.

edit:

Forgot to add my own thoughts on DA2.

The thing that really sparks my interest is the direction the story is taking. A more personal, character and location driven plot, as opposed to the Save-The-World bit? Yes please! Not that I dislike that aging horse, its provided a lot of great times for me over the years, but Planescape: Torment did the personal story amazingly well ten years ago and not many have tried to follow the path Torment laid out for us.


Mass Effect does have a 'good v bad' system all of your choices and dialogue options either give you points in renegade or paragon. Come on it is when you boil it down, one is the nicer way, one is the nastier.Also I got the impression that they were doing a 'good v bad' in the videos that they have been releasing when one of the guys that worked on the game talks about the various ways the story can pan out. He mentions that Hawke can be either the nicer, self sacrificing champion or the more ruthless, do what needs to be done champion those are nearly his exact words. I forget slightly since I watched it a few days ago.
 

MisterShine

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Aiden_the-Joker1 said:
Mass Effect does have a 'good v bad' system all of your choices and dialogue options either give you points in renegade or paragon. Come on it is when you boil it down, one is the nicer way, one is the nastier.
While its true that paragon is about cooperation and renegade is getting the job done, neither often sinks into the "rescue orphans kitten from the tree" to "strangle kitten and charge the orphans money", like you were in, say, KOTOR or Fable. Its technically a morality system in that there are two choices and you get a neat little bar to fill up, but you can also choose a neutral path or be both renegade and paragon in different amounts, one doesn't affect the other.

Aiden_the-Joker1 said:
Also I got the impression that they were doing a 'good v bad' in the videos that they have been releasing when one of the guys that worked on the game talks about the various ways the story can pan out. He mentions that Hawke can be either the nicer, self sacrificing champion or the more ruthless, do what needs to be done champion those are nearly his exact words. I forget slightly since I watched it a few days ago.
I won't say it's impossible that Hawke is either a straight good or straight ruthless guy, but I do know for certain that there won't be any kind of "morality meter" and that the grey on grey setting found in the first is still very much present in the second (according to the devs on the forums anyway). Also I think what they're talking about with the video was the range that you could play Hawke too, I'd remind you that you could be both of those things in the first Dragon Age.
 

DustyDrB

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It looks like it's going to be a major improvement. The core combat looks the same, but the storytelling looks like it will be 1000% better. It also looks like they are making the other races look less human, and giving the world a more interesting design (note: I didn't say better graphics, but design).
 

Xaositect

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While I couldnt "ultimately" enjoy DAO that much as a full game (my own fault entirely) I still respect the game and enjoyed it enough in parts, and it showed through my desire to actually purchase it despite not being a devoted fan like I normally would with Bioware games.

DAII? I cant even be bothered to look at any of the awful marketing because I can tell I wont enjoy it.

Seems to be Biowares new flagship model: "dumb the living fuck out of games to try and appeal to a wider audience". Normally you couldnt begrudge them trying to sell their game to more people, but you absolutely can when they dumb down and strip out much of what you liked about their games.

Bioware just come across as more greedy nowadays and are more about making games cheaper to try and sell to more. Maybe I could blame EA, but its Bioware making the games now and ruining aspects I liked about their style, so they are the ones I get to hate on for it.
 

Trolldor

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I don't care that they changed the combat system - provided it's fun.

I will miss the PC-friendly BG-era party control and character development though.

What concerns me most is the change in the dialogue system. Bringing in the wheel from mass effect... eurgh.

"I don't like your tone." translates to "I'm going to shoot your face off." since when?
 

Wondermint13

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The Characters in Dragon Age 2 dont look half as good as the ones from Origins. Will probably have the personality of a door mat aswell. You just can't get better Morrigan and Sten! And Yes the game play will be dragged down and packed full useless features. Origins could of had a bit more but when has dragon slaying been easy?
 

Warped_Ghost

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TrevorGruen said:
I played the original dragon age when it was new and didnt especially like it. The story did not really interest me and the mechanics didnt really groove well with me. I wanted to know, will the second be enough of an improvement or will it be essentially a expansion pack?
Dragon Age Origins development started in 2004 so you have to expect some that there must have been some paperwork problems that caused delay. As for the second game it seems that it will be vastly improved but It isn't out yet so we can't judge.
 

veloper

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No, the game looks like it will be dumbed down alot.
The dev quotes don't bode well.
I'll bet it will be impossible to die for any gamer half trying.
 

PeterDawson

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darth.pixie said:
PeterDawson said:
It's an improvement, easily. Faster combat, bigger skill trees, different narrative style, better art...
Bigger skill trees? Not from what I've seen (I've been stalking the game development) ...better art yes and combat though I think the plot will be lacking.

It might be another "Gather the 3 parts of the scepter / 7 underpants of doom / 5 armies of friendship" thing which I hate...
Skill trees thing is that supposedly it isn't all just single lines but actual branches. I've seen that mentioned in a couple of articles including one here on the escapist somewhere.

As for the plot remark why speculate about that? That's just negative thinking. Focus on what we know, which is you're a refugee that goes from that to champion and it somehow causes a war that involves the Chantry.
 

Vault101

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Ive never understood this "role-playing" thing, I get way more attachted to a charachter if they exactally that "a charachter" (talking helps but isnt essental) not some empty space with a camera following them around (though to be fair oblivion is worst and only offender Ive seen in this regard) and yes being able to influence their choices also helps with me caring about them

Dragon age actually did this incredibly well, choosing your class actually means somthing and your charachter has a story they dont just pop up out of nowhere,

anyway I thinking actually talking in a game like this is a good thing, as for having to play as humsn..yes I can understand the annoyance there, but Im ok as long as I can play as a chick

as for "dumbing it down" what ever that means, yes they probably did but I dont care

and this is why I dont like speculation, just get into huge arguments over nothing fact is none of us really know untill the bloody thing comes out so really just wait and see
 

Soviet Heavy

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MisterShine said:
zpucek said:
If you missed it play Neverwinter Nights 2 Mask of the Betrayer expansion. It has an amazing personal story. Much better than anything recent by Bioware.
Please.

Like I don't follow everything Chris Avellone does like a puppy.

'Cept New Vegas. That was distinctly 'meh' compared to everything else he's done.

I do appreciate the sentiment though Zpucek, thank you.
Chris Avellone is a god amongst script writers. No questions asked.