Depends on the method with which you acquire the data.Strazdas said:Yes, the distinction is crucian. Piracy is copyright infringement, which is NOT theft, because you do NOT steal anything. It is not theft neither legally nor morally.
Depends on the method with which you acquire the data.Strazdas said:Yes, the distinction is crucian. Piracy is copyright infringement, which is NOT theft, because you do NOT steal anything. It is not theft neither legally nor morally.
It is ridiculous, which is why noone tried to enforce this yet. hopefully, noone ever will.Hairless Mammoth said:Really? That sounds ridiculous even for such an anti-consumer piece of filth law, but it wouldn't be surprising if theStrazdas said:Funny thing, playing a game at friends house that you didnt pay for is technically illegal under DMCA.puppetspoliticians who wrote it accidentally or purposely worded it to take away another basic consumer practice.
Copyright infringement requires you to copy the data. Hence the name copyright. Since you copy the data, the original is not being removed. because original is not being removing, it is not theft. Now dont get me wrong, it is still very much illegal to infringe copyrights, its just that the action being done is different than that of theft. Also note: Theft is a criminal charge while copyright infringement is a civil charge, a distinction worth mentioning for US people (TPP actually want to make it a criminal charge btw)Vigormortis said:Depends on the method with which you acquire the data.Strazdas said:Yes, the distinction is crucian. Piracy is copyright infringement, which is NOT theft, because you do NOT steal anything. It is not theft neither legally nor morally.
And for most of human history the ONLY way most people could get most products in any practical manner were to make bootleg versions. Especially outside major population centers for millennia people had to make everything from books to spoons to entire buildings by hand just to be able to have them at all, and professional work was far too expensive and impractical for the average joe up until mass production started to become practical.Strazdas said:Those days never existed. bootleg copies were always around. even before we had printed word there were people illegally making copies of books manually. piracy is as old as media.Aeshi said:You know, call me nostalgic, but whatever happened to the days where not being able to afford a piece of entertainment just meant you didn't buy it and got on with your life?
Er, Money happened? We stopped relying on Bartering and started using Currency. There may not have been any monetary transactions when some medieval craftsman was going "I'll help those farmers build a shed to help them out, they'll give me some food to help me out." but it was hardly done purely out of the saintly goodness of their hearts.immortalfrieza said:There was also a time when most people made things simply because they wanted to help people, for the love of the craft, or simply out of necessity, rather than because they wanted to make money. Whatever happened to the days where everything wasn't jacked up to unreasonably massive prices and seeking a profit wasn't the reason anyone ever made and sold anything?
It will be the video game manufacturer's problem, because they'll need to spend a lot of money on server maintenance, not to mention the lost sales from people without regular internet access. With how slowly internet infrastructure is improving, I can't see it being remotely worth it.Antigonius said:Well, I didn't say that it'll be done right tomorrow - in 5-10 years this model will be the future - the most perfect way to combat piracy.mrdude2010 said:That's a fucking awful idea. Way too few people have the bandwidth, let alone the ping, to properly play a game like that. With modern MMOs, you still have pretty much the entire game on your hard drive. It's only your interactions with it that are being sent back and forth between the server.
And if you don't have a bandwidth for that - well, you won't play any games then, not my problem.
I believe that a lot of people turn to warez to get away from DRM if there's any positive from this it might mean better busyness for GOGDalsyne said:I find this idea... vaguely possible. The idea of making copy protections so frustratingly hard to crack that pirates stop bothering with it certainly has a non-zero chance of existing. The other scenario is for video game piracy to be similar to movie piracy, in that you have to wait months for a good version (or any version at all).
The question here is if GoG will keep its no-DRM policy in place if this really takes off.
Yeah thats gonna be fun when the internet goes back to the AOL business plan of pay per internet usage, now that the TPP has been passed.Antigonius said:That's BS. Every one knows that the only true way to stop piracy is videogame streaming.
For those that don't know: Imagine yourself, that all game data of your bought game is on a centralised server. The server takes 90% of the hard work on itself and the player is just getting a pretty picture on his screen - much like Steam Link, actually, but works like modern MMO's
While this type of DRM is also not invincible, it's simply too hard to crack - you as a pirate literally will have to catch every single byte of server information and/or reverse engineer them by yourselves which is too long and costly. There's a reason why MMO's are notoriously "pirate proof".
Oh, and also - you can't play the game without being always online, but tough shit poor people - it's the inevitable future.
One that does not accept video quality loss as compromise for game streaming.Antigonius said:What kind of a mentally challenged person do you have to be to stream uncompressed video feed? Of course compressed one is going to be expensive but it vastly reduces the size. Next, 600mbs connection already exists - my provider gives 1GB connection and I live in a fucking third world country, compared to USA or EU.
Of course - if the the whole game is on a server and the player receives only video feed - than yea - the server will have a hard time.
The next issue: PING IS NOT FASTER THAT THE SPEED OF LIGHT!!111 Well good for him - it never stopped me from playing MMO's you know. Australia is fucked because no one gives a damn about them, but European/USA server is not that bad. Played Wow on US server - 200 ping - A OK.
tl,dr: We code the video and place servers closer to us and no problem. Although I have to agree - it's not gonna be cheap. However, if the hardware will grow exponentially in power, the modern coding algorithms of video coding will work a lot faster.
the problem is you not understanding the requirements for this to work and assuming that its the same as movie streaming. its nowhere even close.This is just amusing to read. Yes - servers are a problem for implementing videogame streaming today. The internet-problem however is BS - unless you live in some kind of Zimbabwe you will have a decent bandwidth (and if you DO live in Zimbabwe - you probably have better things to do that sitting here anyway).
Copyright infringement is essentially failure to pay for work done which is generally a civil matter in most jurisdiction unless fraud can be proven.Strazdas said:Copyright infringement requires you to copy the data. Hence the name copyright. Since you copy the data, the original is not being removed. because original is not being removing, it is not theft. Now dont get me wrong, it is still very much illegal to infringe copyrights, its just that the action being done is different than that of theft. Also note: Theft is a criminal charge while copyright infringement is a civil charge, a distinction worth mentioning for US people (TPP actually want to make it a criminal charge btw)
Well, for one thing, it takes time to compress and uncompress that much video, so you're adding a delay on top of the rest of the delays. Very few people have that kind of bandwidth. Anyway, while 200 ping doesn't matter in a MMORPG, it definitely matters for an FPS, or an RTS, or a MOBA, or really any game type where split-second mouse/keyboard management makes a big difference.Antigonius said:What kind of a mentally challenged person do you have to be to stream uncompressed video feed? Of course compressed one is going to be expensive but it vastly reduces the size. Next, 600mbs connection already exists - my provider gives 1GB connection and I live in a fucking third world country, compared to USA or EU.
Of course - if the the whole game is on a server and the player receives only video feed - than yea - the server will have a hard time.
The next issue: PING IS NOT FASTER THAT THE SPEED OF LIGHT!!111 Well good for him - it never stopped me from playing MMO's you know. Australia is fucked because no one gives a damn about them, but European/USA server is not that bad. Played Wow on US server - 200 ping - A OK.
tl,dr: We code the video and place servers closer to us and no problem. Although I have to agree - it's not gonna be cheap. However, if the hardware will grow exponentially in power, the modern coding algorithms of video coding will work a lot faster.
That's just straight up ignorant. The places I used to live, the options were either dial up or satellite/cell internet, both of which have narrow bandwidths and low data caps. I live in a pretty large city near some of the largest cities in the country, and the fastest possible package I can get is 50mbps, or about 6.25Mbps. The U.S. does not have good internet, and the infrastructure isn't going to drastically change any time soon. "Just get better internet" is a dumb thing to say, because it's not available for a large group of people. this map [https://www.fcc.gov/reports-research/maps/section-706-fixed-broadband-deployment-map] gives a good indication of the state of internet for people away from cities. This isn't too much of a problem if the game only has to connect to a server to receive occasional updates, or if the game is run on a home computer with only the relevant data being communicated by the computer, but it becomes much more of a problem when the entire game has to pass back and forth. While things are better in other places, the U.S. makes up a significant portion of their customer base. They're not going to deliberately cut off that many sales.This is just amusing to read. Yes - servers are a problem for implementing videogame streaming today. The internet-problem however is BS - unless you live in some kind of Zimbabwe you will have a decent bandwidth (and if you DO live in Zimbabwe - you probably have better things to do that sitting here anyway).
Ping is not a problem (see above), Servers - yea but that will change in 5-10 years
And that you can't play the game without a stable internet connection - yea, that's a bummer, yet that's your and only your problem - 3G internet is only beginning to rise in my country, while USA, UK and others are introducing 5G already. Get a better internet.
20 ms ping requires you to send a signal and get a response in 20 ms. Lets assume it takes you 1 ms to send a signal and 1ms for the server to send a signal (in reality, its more). this leaves 18 ms for a round-trip. this means that one-side trip is 9 ms. Now, lets assume that the signal is directly wired to the signal (nothing in between it that could slow it down) and it moves at the speed of light (fiber optics). This means that the signal can move a maximum of 0,009*300000=2700 KM. This is the radius where in absolutely ideal situation you could have 20 ms ping. Now real life is quite different. in real world most of that 20 ms will be taken by server response time and the Internet provider hops in between, so real life radius is closer to 270 KM.Nielas said:20 ping per city, lolwhat? You should change your provider - that is a shitty internet! 20 - is a ping for a neighbouring country! Although I don't remember in details, but I had 200 ping from my country to USA. Europe servers had 50 max or no ping at all (unless the server was very poorly made)
And yes:
The whole point of this is that your PC will turn into essentially a terminal, and won't have to make millions of calculations like now. Yes, I agree that you will have to have servers in all major cities. That is a necessity and there's gonna be a lot of them - also fact. But because there's so many servers, there is no point in concentrating them in one place - you will just have to spread them in required quantities across the country.
I can't be sure about what ping is OK for streaming purposes - maybe you're right about that, but the fact is - big ping speaks only about the line quality. With a quality line across the whole country ping will bee tiny, if will be at all.
Oh and yes, the funniest thing about the post - SERVERS WILL BE STRONGER THAN PC!!!
That's the fucking point! Fuck expensive hardware - a monitor, a mouse and you play whatever you want.
So to conclude - right now, the problem is in unholy beating the servers will take. Not in ping.
P.S Oh, yes I forgot about the NO LOSING VIDEO QUALITY!!111
Have you forgotten, that with right parameters, the loss will be so insignificant, no human eye will be able to see the difference compared to the video size? Not to mention that there are algorithms, that do stuff without losing video quality? Yes, they compress not as good, but still - not a raw video