Seeing the DOOM trailer finally during the E3 livestream, I was mostly positive, but a bit sunk that I didn't see wider level than DOOM 3 and larger packs of incoming demons, more akin to the classic doom experience. Ahh you can't have it all, so I'll still keep it on the watchlist.
But getting to the point, with the effect of Titanfall, and CoDs parkour and jetpacks, Wolfenstein TNOs positive reception, projects like Shadow Warrior and Rise of the Triad coming back and the next Unreal Tourney on the horizon, I want to believe that the demand for a faster, more expansive FPS single player experience is recognized, and cover based, regen, two weapon, turret-on-rails, single player FPS has finally outlived its status at the forefront of the genre. I don't mind if a title is expressely modern military, but anything thats hampered for the scripted experience needs a GunCon, or arcade zapper is all. Back when Bioshock Infinite limited itself I hoped back then, the message was getting out about what FPS was missing.
I understand that devs, besides CoD copying were trying to simulate the dynamics of combat more realistically, but this is a crossroads where sometimes reality has to be sacrificed to keep the game engaging. Rainbow Six, Counter Strike, ARMA I think pretty much have that angle of real and tactical covered, and the F.E.A.R. series was a good historic example of marrying those aspects of urban warfare while not sacrificing the briskness and variety of opposition.
Level design, situational weapons, smart powerup placement, resource conservation, smart agile foes, or varied waves of them. All these things suffered IMO last gen from people looking at the Wii or CoD's money and aiming to "gentrify" their userbase with simpler gaming experiences.
But what's your opinion? is a minor rennaisance on the way? Or not? Is there no problem to begin with?
But getting to the point, with the effect of Titanfall, and CoDs parkour and jetpacks, Wolfenstein TNOs positive reception, projects like Shadow Warrior and Rise of the Triad coming back and the next Unreal Tourney on the horizon, I want to believe that the demand for a faster, more expansive FPS single player experience is recognized, and cover based, regen, two weapon, turret-on-rails, single player FPS has finally outlived its status at the forefront of the genre. I don't mind if a title is expressely modern military, but anything thats hampered for the scripted experience needs a GunCon, or arcade zapper is all. Back when Bioshock Infinite limited itself I hoped back then, the message was getting out about what FPS was missing.
I understand that devs, besides CoD copying were trying to simulate the dynamics of combat more realistically, but this is a crossroads where sometimes reality has to be sacrificed to keep the game engaging. Rainbow Six, Counter Strike, ARMA I think pretty much have that angle of real and tactical covered, and the F.E.A.R. series was a good historic example of marrying those aspects of urban warfare while not sacrificing the briskness and variety of opposition.
Level design, situational weapons, smart powerup placement, resource conservation, smart agile foes, or varied waves of them. All these things suffered IMO last gen from people looking at the Wii or CoD's money and aiming to "gentrify" their userbase with simpler gaming experiences.
But what's your opinion? is a minor rennaisance on the way? Or not? Is there no problem to begin with?