One of the reasons the video game industry breifly crashed in 1983 was because of the distinct lack of quality control. Any company can grab an Atari dev kit, wip up something quick, then sell it at a cheep price. With iOS, it's kind of the same thing. Anybody with coding software can wip up a quick game and sell it for $0.99 on the App store. If the entire industry almost crashed because of this. Do you think the same will happen to the mobile gaming market?
(Note: This does NOT include handheld gaming platforms like the 3DS as the companies behind them have a licensing system already in place to control the game output)
(Note: This does NOT include handheld gaming platforms like the 3DS as the companies behind them have a licensing system already in place to control the game output)