Oh, my bad. I didn't realize you specifically meant what else could you do in combat. For that, I direct you to my earlier issue with the Forsworn mage. Y'know, changing up your style, as Skyrim completely allows for it. If you can't see a reason to go beyond what works for you, tried and true, then there's really nothing I can tell you. You have to possess at least an inkling of inspiration yourself. Skyrim gives you all the tools, but no one can force you to use more than one of them, other than yourself and your imagination.Athinira said:Then i consider it ironic that Baldur's Gate allows me to do all the things you just mentioned (trade, explore lore, level up or just go nuts), roleplay and at the SAME time give me interesting combat in more than 1% of the enemy encounters in the game.King of the Sandbox said:Exploration. Trading. Reading lore. Skill-improvement. Fireballing goats/people/trolls off of cliffs. Etc. (too much to list here.)
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Yeah, that's generally how it goes. Plus or minus a few arrows and shouts. Just wait until you have to fight on on the slim precipice of a mountain ledge, nearly a mile off the ground.
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Or two at once. Or an elder dragon. Or a named dragon.
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Uhm... role-playing? People remember that, right? I'm not the only one... right?
Yes there is a lot to do in Skyrim beyond combat, but combat is still a big part of the game, and they at least SHOULD have attempted to make it more interesting.
I just don't feel that there is any challenge to the combat whatsoever (and by challenge I'm not saying that i never die, I'm saying that you can get by with the same routine over and over and over, and even in cases where you die you can just change the routine slightly and get it on the second try), so the game has to hold up on the other elements alone, and while those elements are still strong, you can't call a game benchmark material when you have to start putting up excuses for the combat and instead advice me to go do something else (like you just did). You can't just tell me to go ignore the combat because it sucks. It's still a part of the game.
The great thing about Skyrim is that it's more than the sum of it's part, which is what makes it a good game. It's just a shame that it's individual parts aren't that great by themselves.
Oh, I think the one lasting thing about Skyrim that will set it apart is the idea of the Dragonborn him/herself, and their innovative (in an action-y rpg) shouts. This helps give Skyrim an identity all its own. And of course, like its predecessors it has it's own little idioms that will make their way into the collective gaming conscience... until they take an arrow in the knee, of course.Tin Man said:If by 'long lasting' you mean the few years it'll take them to build the next ES game on the next gen, which will then be 'the greatest game ever'. Skyrim doesn't have a legacy to leave mate. I'm not saying it isn't loved and really popular pretty much universally, but it hasn't changed anything. It isn't pushing a boundary, it isn't revolutionising a genre(F:NV DID revolutionise itself and genuinely make a huge innovation with the Hardcore mode, and noone gives two shits about that now).beniki said:Put it this way... even Yahtzee has a woody for this game. I haven't even played the damn thing yet, and I can say it will have a long lasting legacy. Seriously, I can't think of a modern game that is so universally loved, from pre-production all the way to release and after.
The internet is gushing quite obscenely over this game.
Edit: Ah wait... Minecraft. Damn, this has been a good year for games!
Skyrim is a great ES game for those that like ES games, but it's doing nothing new, just a load of things really well polished. That's not the same as having a legacy.
But again that brings up the point of why bothering in the first place. Any game-related action you take as a player is going to lose a lot of weight if you're doing it just for the sake of it rather than because you NEED to do it. To quote Yahtzee: "You CAN, but why would you want to"?King of the Sandbox said:Oh, my bad. I didn't realize you specifically meant what else could you do in combat. For that, I direct you to my earlier issue with the Forsworn mage. Y'know, changing up your style, as Skyrim completely allows for it. If you can't see a reason to go beyond what works for you, tried and true, then there's really nothing I can tell you. You have to possess at least an inkling of inspiration yourself. Skyrim gives you all the tools, but no one can force you to use more than one of them, other than yourself and your imagination.
...which I'm going to point out is blatantly false.If you're saying that being able to do what you do makes Skyrim faulty, I'd point out that in BG2, once I got my character outfitted pretty well, I could just wail on everything with my beefiest attacks, fall back on healing potions, and rinse/repeat ad nauseum, much like you describe in Skyrim.
/salutesTin Man said:Good old King of the Sandbox, ever vigilant member of the Skyrim Defence League =p.King of the Sandbox said:Oh, I think the one lasting thing about Skyrim that will set it apart is the idea of the Dragonborn him/herself, and their innovative (in an action-y rpg) shouts. This helps give Skyrim an identity all its own. And of course, like its predecessors it has it's own little idioms that will make their way into the collective gaming conscience... until they take an arrow in the knee, of course.
I have to concede, you do make a good point with the Dragonborn and the shouts thing, that does give it something of a unique flavour. It's about time one of the ES games came out with something unique![]()
Trust me, I got through a lot of the stuff in BG2 just by smashing it, then, if that didn't work, splashing it with a spell or such that would make smashing work, then proceeding directly to the smashing of said it.Athinira said:massive snip of epic proportions
to prepare for skyrim i played morrowind!Phlakes said:People are still gushing over Oblivion. Hell, even Morrowind. So yes. Because it's fucking amazing. And I'll probably still be playing it.
Bolded the important part. You actually HAD to do something to make the smashing tactic work.King of the Sandbox said:Trust me, I got through a lot of the stuff in BG2 just by smashing it, then, if that didn't work, splashing it with a spell or such that would make smashing work, then proceeding directly to the smashing of said it.
I'm not limiting myself. The GAME is limiting me.I honestly and truly do feel bad for fellow RPG fans like yourself, who seem determined to limit themselves in such a freeing game, though.
I'm not arguing with you to try to change your mind about Skyrim being a great game. I'm trying to make you see that there is much more room for improvement than you would like to admit, which is why i don't consider the game benchmark material.And since I really don't think we're going to change each others minds here, since we both seem very adamant about our positions, we'll call it a draw. Fair enough?
I'll conceide to the last point, that improvements could be made, but hell, I could say that about anything.Athinira said:Bolded the important part. You actually HAD to do something to make the smashing tactic work.King of the Sandbox said:Trust me, I got through a lot of the stuff in BG2 just by smashing it, then, if that didn't work, splashing it with a spell or such that would make smashing work, then proceeding directly to the smashing of said it.
I also got through a lot of content in BG2 by smashing it, but i typically had to at least pre-buff, prepare and DO something to make it work.
I'm not limiting myself. The GAME is limiting me.I honestly and truly do feel bad for fellow RPG fans like yourself, who seem determined to limit themselves in such a freeing game, though.
Listen, RPG fan or not, a game needs to challenge, else most people will find that part of the system stagnating. I don't limit myself because i want to. I limit myself because there is no reason to expand.
If the game fails to give me a reason to expand, you can't just say it's my fault for not wanting to. It's a lack in the game, not me. I don't control the fact that doing something for its own sake isn't satisfying to me (and, as i would like to point out, isn't satisfying to a great many people).
I'm not arguing with you to try to change your mind about Skyrim being a great game. I'm trying to make you see that there is much more room for improvement than you would like to admit, which is why i don't consider the game benchmark material.And since I really don't think we're going to change each others minds here, since we both seem very adamant about our positions, we'll call it a draw. Fair enough?
I'm much like Yahtzee, in that i hate seeing wasted potential, and what pains me is that Skyrim could have been so much more. Just because it's good, doesn't mean it can't stride to be perfect (or at the very least better), and in my opinion, instead of sitting here telling me that the combat system is good, you should go tell the developers that you want the combat system to be BETTER in Skyrim 2 (or whatever the hell the next game in the series is going to be called).
And this is why i diametrically oppose calling it benchmark material, because it didn't raise the bar in many aspects of it's gameplay when it should have. Skyrim allows for a lot of playstyles, yeah, but most of them lack any real depth, which is my problem with the game. The best analogy i can find is that the combat system reminds me of Spore from EA: A vast game that takes you through MANY stages of how life began, but at the end of the day the gameplay in each stage lacked depth and was shallow. Fortunately, combat isn't all what Skyrim is about, which is what makes it good, but that particular part is still shallow.
We should always strive to improve upon what isn't perfect, especially when it's a thousand miles from perfect. And the fact is that if Skyrim had an engaging and intense combat system where thinking replaced backpedaling, it could be 10 times as addictive as it is now. Imagine that for a minute, will you? The game you already love being even more engaging. I'm avtually afraid you might quit your job or school if that was the case!)
well, nothing missing that the modding community cant add or fix. if they finally get the modding tools, as is wit hall beth games. and skyrim needs quite a lot of things.omicron1 said:I think it stands a good chance of being remembered. Heck, I'd almost guarantee it. Especially if BethSoft's next game sorta sucks; Skyrim will be remembered as a high water mark for them, alongside Morrowind for those old enough to have experienced it when it came out. It's the culmination of their plan for the series - aside from the various gameplay/graphical imperfections and bugs, Skyrim is unique in that it fulfills its entire design. There are no loose ends, no obviously weak sections. There's nothing where you can really say "This feature is missing." And that is what it will be remembered as - a game that got it right.
And what I'm trying to get at here is that you might as well just have shot fire at it and it would be dead.King of the Sandbox said:>A mammoth, chasing me with a bloodlust because I just killed what I suspect was its mate.
>I run like hell, because, y'know, mammoth.
>I reach a cliff while backpedalling and hurling arrows.
>I remember Tremors.
>I place a fire rune on the edge in front of me, wait until the beast charges, then quickly dash out of the way.
>Elephant goes plop at the bottom of the ravine.
>Much fun and joy is had by changing my tactics and giggling at crumpled fuzzy elephant body.
See what I'm getting at? Instead of crunching numbers and hit point to DPS ratio and all that stuff, I had an adventure, on the fly, role-playing.
This a million times.CodeOrange said:Skyrim will be remembered as a game that could have been so much better. It's going to suffer the same fate as Oblivion, aging horribly with a bitter aftertaste of despondency and obstination. It'll happen, trust me.
Or better yet, just outsource the next game to a competent development team. Obsidian Entertainment would be a good place to start.
Yes he can. Let's wait after the next wave of sequels/releases and take a shot everytime you read something along the lines of "like skyrim but with better combat". Not "Like Dragon Age..." or "Not like Two Worlds 2..."and while those elements are still strong, you can't call a game benchmark material when you have to start putting up excuses for the combat and instead advice me to go do something else (like you just did)
Then do kindly point me to a game that does what Skyrim does. If possible, one that does it better. Because I've been searching since Oblivion and never found it."There is nothing new of value in Skyrim. They added nothing new to the genre or games in general. (dragons are just another mob you end up one shotting, get a grip)"