Lightknight said:
Whether it's too dangerous or not for the consumer should be up to the consumer. That's the frustrating part about where things are heading. We are slowly losing control of our own systems in the same patronizing way a parent coddles a child.
The thing is, we've tried that approach and it's not working. All it's created <a href=http://www.escapistmagazine.com/news/view/122819-Researcher-Maps-Internet-Using-Illegal-Botnet-Study>is an internet packed with security holes that's an absolute nightmare for security specialists to address on a wide scale. While I agree consumers should have rights and control over their systems, the average consumer usually isn't tech-savvy enough to keep up with it.
The average person will usually choose a fun, short-term convenience over a safe, long-term payoff. It's like saying consumers can choose whether to be vaccinated, or smoke cigarettes in public places, or even eat fatty foods whenever they want. It makes sense in principle, but in reality becomes nasty without checks in place. You need systems in place that balance personal control with overall safety, however patronizing it might sound.
Getting back to this fix, it's not perfect, but it shows designers are trying to find ways to make this stuff happen in the background. And there are still workarounds for those who really want to play the games anyway. It's annoying, but in the long run will hopefully prove to be a good thing.