True, but I'm responding to the idea that this policy should be universally adopted by the industry. It's great for customer goodwill and loyalty in an industry inundated with DRM, but I'm trying to think about what an industry with no DRM would be like. People here saying they'll buy it just to support the no-DRM policy wouldn't be saying the same thing if everyone operated that way. I'm just not sure how sales in this hypothetical DRM-free industry would compare to current sales. Would the convenience drive up sales enough to offset the fact that piracy would be easier? Would piracy be easier?Keava said:CDP had that ideology since they started however, back in the mid 90ties. It's not something they came up with in response to Ubisoft or recent Capcom ideas. Back in the times when in Poland you couldn't buy original game unless you knew one of few, obscure, hidden shops that imported from US adding hefty self-profit to the game cost they started releasing 1 year old games for half the average price with translated manuals.rsvp42 said:Interesting seeing the response to this. It's a solid plan and I agree with it, but I have to wonder if it's one of those things that's only successful because everyone else has gone crazy with DRM. I'm imagining a trend where game companies slowly convert back to DRM-free models and then suffer again because they ended up making pirating easier in the process. Then again, my understanding of the issues could be flawed.
I'm just not well informed enough on the money side of the issue to know for sure. So I give major props to CD Projekt for making this decision, but I can't rightly expect anyone else to follow suit without having a better idea of all the implications, not just the issue of customer convenience.