There's a huge difference between delaying to fix bugs and developing without a set end date.dragongit said:Miyamoto has apparently never heard of Duke Nukem Forever. Delayed for ages, and still terrible.
DNF was an example of the latter. Sure, DNF had some proposed release dates, but their delay was never just about fixing bugs.
Personally, I wanted DNF to be good and for them to take all the time in the world to make it good, but ultimately 3D Realms just squandered it. Gearbox picked up the pieces with the help of a group of the original development team (under the name Triptych Games), but what they stitched up was sorely lacking, disjointed and could never live up to the hype.
Ultimately wanting to do everything and keep up with the times became the downfall.
The Witcher 3 is on the other hand a game that has reached bug fixing / optimization stage. If they can release a more polished game in day and age, where games are increasingly released unfinished and buggy, then kudos to them.
Even though I am not a console gamer, I long for the time where there was no way to update the game, once it was released. The game had to be finished, because there was no way to go back and fix stuff. That's where the "forever bad" comes from.