THIS.teh_gunslinger said:While it's a stretch to call Skyrim casual and I like the game quite a bit (140 hours before I got bored) the game is very light on actual systems and reactivity. It's ultimately a hollow game where you may be the guy who is the leased of every guild and saved the world but nobody in said world will note that.
The new skill system is also considerably more pointless than the earlier games and the game can't be lost and it never pushes back towards the player. Nothing has consequences and nothing ultimately matters. You may be able to sneak stab a dragon in the tail and kill it with that one stab but some dude will still call you milk drinker.
Casual game it may not be, but a game that doesn't demand anything or indeed give anything, that it is.
Exactly how I feel about all the TES games I know (Morrowind, Oblivion, Skyrim), and exactly why I never really got engaged in them, I felt this from the start, everything felt like a cardboard scenery (not because of graphics). Games to me are (/should be) mainly about messing around with interconnected systems and experiencing the emergent scenarios it results in, but I never found anything connected to anything in any meaningful way in TES games... And that's why I never understood the people who love those games religiously. I mean, I still like them a lot, they show and realize big parts of the potential of the genre, but they neglect the one part that is most important (to me personally).