Now, before we get too far in I'd like to point something out. The only large scale MMOFPS' to date (World War 2 Online and Planetside) are out of date and have miniscule and shrinking playerbases. These games were, in their time, revolutionary and their slow, agonizing deaths due to poor management and a lack of proper updates have only served to really discourage people looking into the genre.
This leaves me with a question; why did the MMOFPS get abandoned so fast while other genres have blossomed?
Certainly I argue it isn't technical limitations; as the makers of Global Agenda claim. The internet is much faster and more reliable than ever, even here in Canada *glares at Rogers and Bell* and processing power has become ridiculously cheap.
Subject matter isn't hard to come by; massive conflicts have raged for most of organized humanity, we have two world wars, and even Sony has proven that you can make a reasonable MMO based on Science Fiction principles, even if they did later horribly botch it with a wave of successive design teams.
I suppose one could argue that the MMOFPS, brought to a strategic level, essentially divorces the creators from creating a plot. People take events into their own hands, players rise as generals and the game becomes both very predictable and very chaotic; something a lot of players seem to hate as well; especially the "professionals".
Your thoughts? And thoughts on what might make a good MMOFPS; one that truly operates on the strategic level.
This leaves me with a question; why did the MMOFPS get abandoned so fast while other genres have blossomed?
Certainly I argue it isn't technical limitations; as the makers of Global Agenda claim. The internet is much faster and more reliable than ever, even here in Canada *glares at Rogers and Bell* and processing power has become ridiculously cheap.
Subject matter isn't hard to come by; massive conflicts have raged for most of organized humanity, we have two world wars, and even Sony has proven that you can make a reasonable MMO based on Science Fiction principles, even if they did later horribly botch it with a wave of successive design teams.
I suppose one could argue that the MMOFPS, brought to a strategic level, essentially divorces the creators from creating a plot. People take events into their own hands, players rise as generals and the game becomes both very predictable and very chaotic; something a lot of players seem to hate as well; especially the "professionals".
Your thoughts? And thoughts on what might make a good MMOFPS; one that truly operates on the strategic level.