TSR's Spellfire.Kengaskhan said:I'm afraid I don't really have an answer to that, as I have next to no knowledge of how copyright law, and most laws in general, operate.NuclearKangaroo said:i see...Kengaskhan said:When I first read some of Hex's cards, I immediately thought it was another of Wizards of the Coast's jokes,Space: The Convergence [http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/feature/391] being the first. Space: The Convergence was essentially Magic: The Gathering, but in space. The rules were exactly the same; the only thing they changed was the flavor (science fiction instead of fantasy).NuclearKangaroo said:looking at the comparison make them seem quite similar, id like to see a list of differences as well
Hex appears to offer a large amount customization for individual cards, which to my knowledge, no TCG has ever done before. However, the core mechanics (and the cards) are almost entirely the same as MtG's; every single Hex card I looked at resembled a reflavored Magic card, in exactly the same way a Space: The Convergence card did. And as cool as the RPG elements look, it's as much a clone of MtG as StC was, only with a few extra peripherals.
heres a thing i just thought, this doesnt happen often in video games, can you imagine if activision tried to sue every other modern military shooter?
this industry is based on making slight adjustments to existing formulas, sometimes games may only differ on story and levels while keeping pretty much the exact same mechanics
why is this not an issue when it comes to video games but it is when it comes to TCG?, even if Hex was blatantly copying MtG, it is trying to add its flavor to the formula
I'm assuming that Hasbro could theoretically sue anyone they want, but there's no way they're going to win every single one of those lawsuits. So, instead, they only file lawsuits they think they'll win.
As has been mentioned before in this thread, there are tons of TCGs that are in many ways similar to MtG (which is inevitable, given that it pioneered the entire TCG genre), and none of them have been hit with lawsuits, so it's not like this happens often with TCGs either.
Yeah, without looking at Hex, this is probably just because it was a near 1:1 conversion. When it comes to games, it has to be an almost exact copy to be actionable.Kengaskhan said:And believe me when I say that Hex is incredibly similar to Magic: The Gathering. Like, you could literally pit a Magic: The Gathering deck against a Hex deck (without any of that extra stuff) using either games' rules and have next to no rules-hiccups. You'd have to translate a few game terms, but as the post on the Hex Podcast website proves, they're practically 1:1 translations.
I think most people will agree that this is a lawsuit Hasbro has a good chance of winning, which probably wouldn't be the case for a lot of other TCGs.
I've actually got an RPG on my shelf that's almost identical to the first edition White Wolf games, except that instead of rolling multiple D10s and checking for success, you roll a single D10 and try to go under your Attribute + Ability total. ...and the setting's less interesting, but, still. As far as I can tell, they were never sued, and just went under for being garbage.