Zachary Amaranth said:
runic knight said:
Fair enough to question it, though you could simple send an email and ask if you are that concerned. Furthermore, the point of the graph was in response to a pointless protest in the first place. Hell, even you now agree.
But that's not the point. I'm not the one using it as proof. I'm not so much concerned with it as I'd never seen it before. I am concerned with it being used as proof.
I'm one of those people who questions even the things that confirm what I believe. If something sounds too good to be true, it often is.
But, I'm not using it as proof at all, I am using it as a premise. Since we both accept the premise as true in the context of the discussion, I don't get the problem here.
This isn't an iron clad scientifically backed explanation of why things are they way they are. I don't think that is even possible when it comes to social behaviors within culture at large.
The point initially made was that women, in general, don't buy CoD as much as guys. I could go contact the ones who made that graph, learn the methodology they used and return, probably weeks later, to fulfill your request but at this point I have to ask why bother? It seems like you are just trying to be contrary now, and I would be having this same discussion if the statement was "The sky is blue".
Sky? What sky?
...That was a joke, for the record. For someone who wants an honest discussion on matters, it seems like maybe you shouldn't make accusations. The burden of proof lies with the people making the assertion, and if you don't see a point in demonstrating something, don't assert it as proof.
If I was making a serious claim, I would have to support it, and thoroughly. Being I am making an argument using accepted premises to try and explore the topic though, it comes off as being contrary for the sake of contrary.
If I said I had an invisible cat, I would have to prove that. If I was discussing a topic where an invisible cat was related, I could simply use it as a premise if the premise was accepted for the sake of the larger conversation.
Would you be so quick to accept this graph if you disagreed? What if I hypothetically found a chart that demonstrated a causal link between video games and violent crime, but offered neither sources nor methodology. Wouldn't you want to know?
I suppose, but only because it countered all other data seen. As a premise though, I am more then happy to roll with "women buy more CoD then men" if there is some purpose to be found from that. I would have to wonder what that would mean for many arguments about video games and women though, if so many purchase the product, it would undercut any notion about women not liking those sorts of games (as a general trend, of course) and would be baffling in the context of the industry as a whole.
I ask that people who say things I disagree with provide things like reputable peer-reviewed studies and polls and statistics with transparency. It would be utterly hypocritical if I did not ask the same of this graph simply because I thought it was probably correct.
This is even more important because it dovetails with a question I've asked multiple times in this and other threads: how do we break down a base that doesn't wish to be identified? There's more than enough women online talking about how they don't want to be counted. How do you track down a base based on disclosure when they may not disclose?
Is it, in fact, the chicken or the egg?
How can I word this...
When talking with friends about a general topic, do you often stop them mid-sentence in order to have them prove a premise? Yes, you'd be within your right to request it, as until the premise is proven, the argument based on it at still unreliable. But lets say you can't. Lets say the argument is based on data that is hardly iron clad. Like identifying members of a sub group where the definition of the group itself is based on individual definition. You could try to work a way to define the group (that the group would argue over), how to measure participation (that would be debated) and then the results of that. This is very true, but also very boring and, thanks to logic, very unnecessary.
Now for the time being, with aspects that are considered true by both audience and industry, I have no problem using for the sake of premises. They make good starting points for the discussion. I can use logic to figure out that, if the premise is true, it might behave a certain way. Hell, I can even make proofs that show that if the premise is true, the entire thing is. But for now we lack the final say on the premise, and you yourself mention the difficulty of getting solid data to work with regarding it. So rather then wait til we can, I decided to move on. Hell, assuming we get good solution ideas, we could theoretically go back and "prove" the premise true just by verifying that the solution worked. Like solving for X.
I thought they meant "If the game you want doesn't exist, no one cares that you don't have it." You know, the idea that if you want a certain thing, you will get farther putting the effort into making it yourself then trying to complain to others to make it for you (especially when you are asking for millions to be invested in your idea and you don't represent a market renowned for stability and dependability to the industry.
So it's more feasible for an indicidual to invest millions and make a game than for a group to request a company do it? A company that is ostensibly looking to expand their market as virtually all companies in the industry are trying to do? I don't buy it.
An individual does not have to invest millions. Keep in mind that when a company invests in a game, they expect a good return on it. They are not making a game for themselves alone so much as for an audience demanding it. Hell, they are often obligated by publishers to behave in certain ways or encorperate certain features.
And individual does not require that, does not require to spend millions on advertising, employee salaries, licensing or anything else. They can make the game they want if they put in the time and effort and if the resources to make it exist.
Seeking companies to do this sort of thing isn't even remotely new. What makes video games so wildly different from other consumer products? There is little to no analogous concept elsewhere, especially in technical fields.
It isn't that it is new, it is that the demand is not as refined. You are talking about a game you want. That is a personal thing if you want it done right. You'd need personal touch and control or accept that you wont get what you want exactly. The more people adding their funding, the less likely it will be exactly what you sought. And the more money they give in, the greater force trends will have when trying to satisfy people. If more people who contribute like something you don't, they may get it because of that.
And honestly, let me ask you something: can you make a game?
I see you've complained about TES Online. Go make your own MMO. You complained about Man of Steel. Go make your own superhero movie. Why talk about on-disc DLC? By this model, they don't care if you don't like it. You even said "we have a problem." You complained about the Xbone and Microsoft in thread after thread. Why don't you make a better product? You hate on EA, so same there.
And this:
runic knight said:
come on now, how hard is it to make a good movie?
Why aren't you making good movies then?
Why should the ladies have all the fun? Why don't you put your money where your mouth is?
I bet I know the reason:
You have a life.
Most of us do. I have two jobs and I write shitty novels on the side. I would like to be published for writing the stuff I love to write, so I'm running through submissions processes right now. I guess you could consider that three jobs. Not only do I not have the technical expertise to make games, I don't really have the time to learn. or apply such skills. I mean, I could take my time in the internet, but that's usually divided between writing and doing work while I also happen to be posting or whatever.
A lot of gamers have responsibilities and things they're already quite fond of doing. Women are really no different, are they? I mean, honestly, I expect you have better things to do, but it doesn't stop you from criticising things you don't like and insisting upon things you want.
I don't know your personal details beyond what I can extrapolate from The Escapist, but I'd assume you have hobbies, friends, obligations like most of the community. But if you think that this is a valid notion, why aren't you making your own movies, games, consoles, etc? Is the gaming industry going to "care" more about your complaints? Howabout the movie industry? Anyone called you for tips on Man of Steel? Dungeons and Dragons? I imagine not, but if so, feel free to put me in my place.
I tell you, there are movies I would love to make. Games, too. Hell, I've had a concept album going around in my head for over ten years now. Even if I could write a script (And I'm actually learning), it'd still be largely beyond the scope of what I could do. But I couldn't feasibly do that all in one lifetime, and I don't entirely want to. Games are a hobby, a medium where I want to be the consumer. We all have ideas we kick around we'd never follow to their end because they're impractical, or even dumb. But even if they're not, how much time and effort are we expected to put into creating our own media? Movies, music, books, games, television, paintings, statues? What about you? Do you have the skills? The resources? The vision? If so, why aren't you more hands on?
That sounds like a double standard to me.
Actually, I am trying to work on making a game. Granted I suck and I know my limited ability will end in failure eventually. As such I accept that the games that are made will not meet the standards I want exactly. That is the price of convenience, the decline of quality after all. I mod games, it offers a middle point I can agree with if I want an experience closer to what I seek. For movies, there are always fan made ones, hell I could participate in them and have my say influence things a little bit there.
The point of "Make it yourself" is that the less one puts into a project, the less it will be catered to them. I hate a lot of games. I hate a lot of movies. I hate a lot of books. If all I put into the project is the price of admission, I am not putting anything into the project but supporting the end result. If what I like is liked by others, then that can be enough. In your case, you are not the majority opinion and it is not enough. You are fighting contrary the opinions of the majority who support the same project. As such, which is the better option? Bashing your head against the wall trying to get that to change or finding another project to support where your voice will have a stronger infleunce?
There is a reason when people use the "make it yourself" argument, they don't often mean it as you have to make an entire game solely on your own (though some people have practically done that). They often mention kickstarters and the indie scene. Those are places where the majority pull is different, where you can more easily find projects you want to support and who in turn can be more influenced by your voice without the hordes arguing against them.
The way you present it comes off as you think the only existence of something is as a large Triple A title sort. And I get it, hell, I want to see the sort of games I want in full blown, excessive money spent to make it look pretty glory. But that isn't going to happen unless your opinions are the same as the majority. Superman is going to be an over the top explosion-fest now because that makes the most money. Games are going to be dirty and brown and cover based a lot. And if all I looked at was the large scene, it does depress the hell out of me.
I suppose the wording of it is probably antagonistic, which does not help. But there are options and alternatives people can go to to get games closer to what they want. There are games out there that people barely heard about. If you want the one you want, you can't expect the majority of the largest industry to agree. This is not because of women. This is because majority rules when it comes to what a company will make.
When it comes to complaints about skimpy models or stupid stories or testosterone driven protagonists, many agree and complain right alone with it. Hell, I would love variety. But I know the main market is less likely to have that. I know sometimes I have to look at kickstarter and toss a few bucks someway, or dig through the indie titles on steam, or play around with art assets and modding programs. It is not because the industry is against me, it is not because of my age or race or gender. It is because the traits that are seen as the most profitable in gaming are not always the ones I want to play with. Sometimes I have to help make it myself.