World (A game idea I have)

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Korten12

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Aug 26, 2009
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This is an idea for a game I have, that I think would be totaly awesome if this game ever came out... Enjoy.


[HEADING=1]WORLD[/HEADING]

World is a action-rpg, third person shooter. set over the course of thousands of years. You play in three time periods, past, present, and the future. Past being medieval Europe and oriental inspired, and present and the future have no set likeness.

You start the game in the past and you create your character by asking many questions (a lot of questions to determine your character's origin.) Once this is done you are thrown into the world to do anything you want. Want to become a thief like garret from the Thief Series? You can become one. Want to become a famous assassin, mercenary, or knight? You can also become one of those, want to become a tyrant or a hero like King? The world is open and is always changing, but not like other games claiming to be, in this world, towns can be destroyed rebuilt, kingdoms can fall, or be built and many more.

After many years (in game which have yet to determine how fast time goes, thinking 25 min per day?) you will be asked if you want to end this and continue with the game or keep playing in the past and end later. Doing so all of your choices will be taken accounted for and then the present part of the game will begin. The present is based on what you did in the past, it could be a world ruled under a iron fist, one of freedom and peace, or a dystopian society. All based on your past actions. In the present you will create another character by asking many questions and if chance your character in the past had children who also had children and so on you can be the decedent of that character or you can be a wholly new character that is not related to the past but can effect much of the present.

The present plays much like a third-person shooter if you are one to take part in action. In this part you can do many things, take part in politics and do many things to shape the future. Will you form a military corporation? Will you become the leader of a whole nation or plan for world conquest? Much like the past, after many years (in game) you will be asked to end the game or continue playing in the present which you can then afterwards end at anytime.

You actions will change the future of the world, is the future a prosperous one that has reached to worlds beyond its own? or is it a desolate wasteland of despair and death in which only the strong live and only the few do. (more than just these two can happen, much like how the present can be many more things...) In these two types you will get different choices that will continue to effect the world for as long as you wish to play. This is the final stage of the game and this is where it ends or continues forever..​

So what do you guys think of this idea? of course I can't make it (yet. :( ) But I wish to do it and for those reading or if you read this far, would you play a game like this?

--I know size is a problem... but I bet by the time if I ever get to making this game, some way around it might be invented.

--Most likely also (idea from poster) this game would be 3 games like Mass Effect were you can import your save or start from any.

--Also voice acting might be cut do to many many lines being in the game...
 

Mr. Cheese

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Sep 29, 2009
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It seems like a good concept, yet unfeasibly large with regards to hard drive space. It also seems like you'd need alot of possible outcomes set up and ready to go for each different scenario.

However, I can see the size not being so much of an issue if it was a small scale game, browser or text based instead of a third person shooter though that takes away from the majesty of ruling your kingdom as a politician while in third person who also moonlights as a thief assasin king.
 

scnj

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Nov 10, 2008
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Your idea is too big. It would need several discs and an unreasonably large budget, considering that players would likely only see one or two paths out of hundreds.

Which is not to say it's bad. It's just too unfeasible.
 

Korten12

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Aug 26, 2009
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Mr. Cheese said:
It seems like a good concept, yet unfeasibly large with regards to hard drive space. It also seems like you'd need alot of possible outcomes set up and ready to go for each different scenario.

However, I can see the size not being so much of an issue if it was a small scale game, browser or text based instead of a third person shooter though that takes away from the majesty of ruling your kingdom as a politician while in third person who also moonlights as a thief assasin king.
yeah size is one problem I kept thinking about.

No see I want to this to be a full fledged game, not a browser or text based. (well the third-person shooter aspect would be if you took part in combat, in the present and future.) you wouldn't have to and it wouldn't interfer with the majesty of ruling your kingdom as a politcian. In the past it would play similar to games like, Thief, Oblivion/Demon's Souls and such.

one thing I would think about taking the size down would be no voice acting... I know people like there voice acting but it does take a lot of size I believe.
 

SuperSuperSuperGuy

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Jun 19, 2010
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I'd take some thinking, but this sounds like it'd work. 25 minutes per day sounds like a LONG time for a game that spans many years per era, unless there are ways to accelerate time. But, yeah, I'd play it.

I've had an idea for a game, as well: a standard JRPG that plays like a cross between Kingdom Hearts and Tales of Symphonia and uses an expanded elemental system. For example, you start with 6 elements, Fire, Wind, Water and Earth make up the main 4, and opposite elements do extra damage to each other, and Light and Darkness, which cancel out each other. However, you can cross these elements with anything but opposite elements; you can combine Light with anything but Darkness and Fire can be combined with anything but Water. By combining Light and Fire, you get Solar magic, which does extra damage to both Water and Darkness elemental enemies. Each element also has specific magic effect types, as well.

But this isn't the place to discuss my ideas. The point is, I know how you feel with this. I want to make a game, too. I probably would never be able to make my game, though, unless I send it to, like, Square Enix, and, even then, they'd probably tamper with or misinterpret it too much to make it perfect. Which sucks...
 

Korten12

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Aug 26, 2009
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supersupersuperguy said:
I'd take some thinking, but this sounds like it'd work. 25 minutes per day sounds like a LONG time for a game that spans many years per era, unless there are ways to accelerate time. But, yeah, I'd play it.

I've had an idea for a game, as well: a standard JRPG that plays like a cross between Kingdom Hearts and Tales of Symphonia and uses an expanded elemental system. For example, you start with 6 elements, Fire, Wind, Water and Earth make up the main 4, and opposite elements do extra damage to each other, and Light and Darkness, which cancel out each other. However, you can cross these elements with anything but opposite elements; you can combine Light with anything but Darkness and Fire can be combined with anything but Water. By combining Light and Fire, you get Solar magic, which does extra damage to both Water and Darkness elemental enemies. Each element also has specific magic effect types, as well.

But this isn't the place to discuss my ideas. The point is, I know how you feel with this. I want to make a game, too. I probably would never be able to make my game, though, unless I send it to, like, Square Enix, and, even then, they'd probably tamper with or misinterpret it too much to make it perfect. Which sucks...
yeah 25 min might be a bit long... 10 min? See you travel the world either by foot or ride so... days could go faster during those times.
 

James Hueick

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Feb 8, 2010
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Only two problems I see:
1. Size of game
2. If you wanted to make a complete and virtual reality where anything I mean ANYTHING is possible the ESRB wouldn't let you (sadface)
 

Korten12

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Aug 26, 2009
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James Hueick said:
Only two problems I see:
1. Size of game
2. If you wanted to make a complete and virtual reality where anything I mean ANYTHING is possible the ESRB wouldn't let you (sadface)
virtual reality would be cool but no it wouldn't be like that.
 

StBishop

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Sep 22, 2009
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Unfortunately I think you're aiming a little too high. You need to have some restraints on the players and unfortunately you won't be able to think of every single way that an obsicle can be over come.

Beyond that you need to have a narrative within which to structure all of this or else the game will be meaningless and boring.

Have you got one in mind? If so how will you work it to not hamper the players choice of life style? Or will it be ActionRPG meets Sims with the gameplay and art direction taken from the former and the (lack of) story and such taken from the latter?
 

Alusin86

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Jul 19, 2010
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Very neat idea and it could sell faster than bottled water in the desert, but a few things hold it back.
1. Size
I would assume that in order to play this game at the bare minimum, I would need a computer that runs Crysis 1 and 2 at the highest graphic setting at the same time.
2. Who would work on this.
For one, you would need an incredibly huge development team in order to create this. Not to mention, how do you plan to pay them? Such a massive game would take years to create and make sure it's perfect.
3. Price
Not including money spent on upgrading the pc to the minimum requirements, how much would such a game cost?
Now this is just a question, but will there be multilayer? Because for a game called World, one could imply that the World ( pun intended ) would be filled with actually people instead of A.I.
Either way its a awesome idea. If it were turned into a real game, I wouldn't wait to go from knight to ruler of the galaxy.
 

MintyNinja

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Sep 17, 2009
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This is awesome!

I've thought about a game like this for years. Only mine was much more fantasy, and was set in a customized planet. I would love to play a game like this. But to be reasonable about game size, it would probably need to be a VR simulator, about the size of a small room or a large closet. But that's not the point. Have you thought about multiple playable characters? Or even multiplayer? And what happens when you die? Take control of a child, or cuts to the next level? Fun Idea: Time travel! Heh. I'll stop here.
 

ultrachicken

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Dec 22, 2009
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You need to have some kind of story behind it, to give the player motivation to continue.

Also, a way to make it smaller would be to break it up into 3 games. If you ever do make the first one, make it a game that can stand on its own, don't design it with the sequels being the main focus. If it sells well, you can then make your sequel in the present, and use Bioware's system of importing the decisions from the last game. Use the same strategy as before, as in making it a good standalone game. This means making sure that people new to the series will be able to jump in and not feel like they're missing much. Repeat for third installment. I know this goes against your original idea, and certainly ideal, but you're going to need to make sacrifices for this game to work. And even then you'd need a team of geniuses to pull it off.

Of course, this is all in hypothetical, because we all know how unlikely it is that you'll make this game.
 

Korten12

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Aug 26, 2009
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ultrachicken said:
You need to have some kind of story behind it, to give the player motivation to continue.

Also, a way to make it smaller would be to break it up into 3 games. If you ever do make the first one, make it a game that can stand on its own, don't design it with the sequels being the main focus. If it sells well, you can then make your sequel in the present, and use Bioware's system of importing the decisions from the last game. Use the same strategy as before, as in making it a good standalone game. This means making sure that people new to the series will be able to jump in and not feel like they're missing much. Repeat for third installment. I know this goes against your original idea, and certainly ideal, but you're going to need to make sacrifices for this game to work. And even then you'd need a team of geniuses to pull it off.

Of course, this is all in hypothetical, because we all know how unlikely it is that you'll make this game.
yeah that would work a bit better, making all of them there own seperate games. I was also thinking about the idea of being able to start at any time period (pick from preset types or pick your own by choices...)

the motivation is TBA. XD meaning I haven't thought of it yet. XD

well if I make the game when I am older, most likely it would be 3 games like you said.
 

Korten12

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Aug 26, 2009
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Vodka Dude said:
I want a billion dollars, that doesn't mean it's a good idea, or even possible.

Maybe try to focus on something instead of trying to go everywhere at once.

Focus on one part instead of trying to make everything, for everyone, every time, everywhere.

Great ideas don't make great things, they just make many ideas that can't be fulfilled.

I would love to hear more specifics that you think can realistically be achieved.

Oh yeah, what does making a character by asking questions mean??
Ever played Mount and Blade: Warband? Well if you havent, you design your characters look and then the game gives you questions or sort of paragraphs with different answers and after a bit you get a sort of origin for your character.
 

Korten12

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Aug 26, 2009
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MintyNinja said:
This is awesome!

I've thought about a game like this for years. Only mine was much more fantasy, and was set in a customized planet. I would love to play a game like this. But to be reasonable about game size, it would probably need to be a VR simulator, about the size of a small room or a large closet. But that's not the point. Have you thought about multiple playable characters? Or even multiplayer? And what happens when you die? Take control of a child, or cuts to the next level? Fun Idea: Time travel! Heh. I'll stop here.
No multiple playable characters, you only control your own. Multiplayer is a no-no. I love me some multiplayer in games but this isn't a game for that. I haven't thought about what happens if you die. maybe you just load the last save?
 

Sacman

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May 15, 2008
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I think an episodic nature would be better it would cut down on size and give you the chance to fix stuff that didn't work in the last installment. I also think that a option to tweak play style would be nice like changing view between 1st and 3rd.
 

Paksenarrion

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scnj said:
Your idea is too big. It would need several discs and an unreasonably large budget, considering that players would likely only see one or two paths out of hundreds.

Which is not to say it's bad. It's just too unfeasible.
Exactly. Your idea seems to be too final, and as such, is a fantasy.

But in all seriousness, it's a wonderful idea. The technology exists, and is continually improving. I, for one, would play your game. Will the player character be set in regards to looks and gender, or will it be fully customizable?