Seeing as the COD: World at War multiplayer beta has started, and I was in it, I thought I'd make a thread to discuss what people's reactions to it are. (Note: As far as I have been made aware I am allowed to discuss the contents of the beta, if this changes I will remove information as necessary. Which will probably be my entire post.)
I'll say that the level cap is 11 out of 65, which while being very quick does seem to give a good starting sample of the content.
Personally, I first of all notice how much of the content is copy and pasted from COD4. The perks and create-a-class system is exactly the same, with some different perks. The multiplayer menu is exactly the same with the barracks, leaderboards, challenges, everything. And the challenges are almost all exactly the same from COD4, same marksman/expert challenges for each gun. There were just a few new ones in the boot camp section.
The beta has 3 maps (like COD4's beta), 2 Japan/US ones and one USSR/German one. I wasn't particularly impressed with them, they seemed well balanced but not ingenious or innovative. Nothing in the gameplay is particularly shocking either, weapons seem well balanced but not as entertaining as in COD4, maybe because I'm just too familiar with WW2.
Besides regular grenades, they have flares that can blind enemies and light up night maps and poison gas grenades that dissorient you. And there are sticky grenades to help combat tanks. Yes there are vehicles, all we've seen yet is one Panzer and one T-34 in the one USSR/German map. I'll admit I haven't gotten much chance to use them, but they don't seem particularly amazing either.
The tactical aid (or whatever it's called) in the game is also very reminiscent of COD4. You get one for a 3 kill streak, then 5, then 7. The first one is a recon plane that acts exactly like the UAV, then there is an artillary strike that is again mostly the same, though it is a little longer than COD4's. The biggest change is the last one, where an attack helicopter is replaced with a swarm of attack dogs that will swarm across the map attacking your enemies. I'll admit this is quite entertaining, as you desperately try to locate where the dogs are coming from by their barks and then fight them off with whatever you can. Though I can't help but think that they again looked to COD4 for this idea.
So, conclusion? My friends seem to be impressed with it, and say I'm too critical of the game. Perhaps I am, but it doesn't seem to be as impressive as when I got into the COD4 beta. It seems to be just like COD3 was, nothing is particularly broken about the game and it is fun, but it just doesn't seem to be made of the stuff of great games. So hopefully I'll be proven wrong when the game is released, or maybe I just need to play and get into it more. But just giving you a heads up that from my perspective atleast, WAW is shaping up to be another underwhelming COD3.
I'll say that the level cap is 11 out of 65, which while being very quick does seem to give a good starting sample of the content.
Personally, I first of all notice how much of the content is copy and pasted from COD4. The perks and create-a-class system is exactly the same, with some different perks. The multiplayer menu is exactly the same with the barracks, leaderboards, challenges, everything. And the challenges are almost all exactly the same from COD4, same marksman/expert challenges for each gun. There were just a few new ones in the boot camp section.
The beta has 3 maps (like COD4's beta), 2 Japan/US ones and one USSR/German one. I wasn't particularly impressed with them, they seemed well balanced but not ingenious or innovative. Nothing in the gameplay is particularly shocking either, weapons seem well balanced but not as entertaining as in COD4, maybe because I'm just too familiar with WW2.
Besides regular grenades, they have flares that can blind enemies and light up night maps and poison gas grenades that dissorient you. And there are sticky grenades to help combat tanks. Yes there are vehicles, all we've seen yet is one Panzer and one T-34 in the one USSR/German map. I'll admit I haven't gotten much chance to use them, but they don't seem particularly amazing either.
The tactical aid (or whatever it's called) in the game is also very reminiscent of COD4. You get one for a 3 kill streak, then 5, then 7. The first one is a recon plane that acts exactly like the UAV, then there is an artillary strike that is again mostly the same, though it is a little longer than COD4's. The biggest change is the last one, where an attack helicopter is replaced with a swarm of attack dogs that will swarm across the map attacking your enemies. I'll admit this is quite entertaining, as you desperately try to locate where the dogs are coming from by their barks and then fight them off with whatever you can. Though I can't help but think that they again looked to COD4 for this idea.
So, conclusion? My friends seem to be impressed with it, and say I'm too critical of the game. Perhaps I am, but it doesn't seem to be as impressive as when I got into the COD4 beta. It seems to be just like COD3 was, nothing is particularly broken about the game and it is fun, but it just doesn't seem to be made of the stuff of great games. So hopefully I'll be proven wrong when the game is released, or maybe I just need to play and get into it more. But just giving you a heads up that from my perspective atleast, WAW is shaping up to be another underwhelming COD3.