Iron Mal said:
-Dragmire- said:
Ah, thanks.
Seems odd to have a minimum size requirement when a game needs a quick fix.
____________________________________
Dev: Crap! A glitch disabled the fire button!
MS: Fix it when you make a map pack.
Dev: But... people can't play...
MS: Thems the rules.
____________________________________
Sorry for the double post but that's not really that odd a requirement.
It may seem inconveinient for indie developers to have to make their patches bigger but at the same time it would probably be just as much of a hassle for Microsoft to have to put up several smaller updates and patches than it would be for them to wait until they get one bigger one together to put up (picture it as being like being asked to carry a bag of laundry upstairs and electing to do so one article of clothing at a time as it comes out of the dryer rather than just waiting for the whole load and taking it together).
It may not make sense to you but there is method to their madness.
Having become more of a PC gamer in the past few years than I used to be, I can only say that based on my own experience it's both an odd and
terrible requirement. The games that have the absolute best support are consistently the ones that have patches pushed out immediately whenever there's a problem.
If there's a big patch/update a few months after the previous one, that's fine if there haven't been any problems in the meantime, but it's really nice when the devs have the ability to push out a small patch to fix a bug or a glitch two hours after it's discovered without having to wait a month for it to go through some endless bureaucratic QA process when all they did was fix a single typo in a config file somewhere. After getting used to "anytime updates" with a lot of the games I play, dealing with the ones that are stuck on painfully slow release cycles just sucks, whether they're console or PC games.
It's not like it's even much work on their end if they get rid of the internal licensing/testing step that MS does and only worry about distribution like the article is proposing. In that case, like already happens on Steam and Apple's App Store and so on, the devs just upload the files, and most of the rest is handled automatically. Sure, you're carrying the laundry upstairs one article of clothing at a time, but you have a robot to do it for you while you go do something useful/important instead, so it doesn't really matter.