L.B. Jeffries said:
Right, but if he's going to brag about DRM not being necessary he needs to light all the money on fire from those sales, particularly the Virtual Console where the game was the most popular, because you can only get their game by paying on the Wii.
Apparently not, according to the Pirate Bay. In fact, the Wiiware version led the PC version on the torrent sites by about a week ( http://www.escapistmagazine.com/articles/view/issues/issue_189/5768-Rob-from-the-Rich-Steal-from-the-Poor.5 ).
Internet Kraken said:
As much as I hate DRM, I hate pirates more because they're the reason we have this garbage.
No, they're not.
Nobody in the games industry believes that DRM stops illegal copying and distribution of games.
The first reason we have DRM is cost. The $50k-$250k to license SecuROM or Starforce is negligible in the lines of a multimillion dollar development budget, and Macrovision and Starforce offer even lower rates to indie developers with smaller expected market sizes.
The second reason is that there's no easy way to evaluate the conversion rate from an illegal copy to an honest purchase (in one instance, as low as 0.1%: http://www.escapistmagazine.com/articles/view/issues/issue_189/5768-Rob-from-the-Rich-Steal-from-the-Poor ), so there's no way for a publisher to evaluate how much of a return they're getting on their outlay for the DRM licensing costs.
So for a trivial sum, the publishers are buying some snake oil that's promising to make them some additional sales, but along the way, they're losing sight of the fact that the only people affected by said snake oil are the (100-x)% who've paid good honest coin for a copy of their game. Some call it greed, but I think short sightedness is a more apt description.