Wrong. They did it with IP addresses not connect and they actually got higher than 90% I read somewhere else, just lowered it a bit to make up for the dynamic IPsadamandkate said:The game only connects to leaderboards, one connect does not equal one person. a legit copy could connect 50 times in a day. does that mean one person bought and 49 pirated it?
thier figures as always are rubbish and full of holes. anyway, 90% of people who are apparently pirating it... probably played 2 levels and deleted it.
Exactly what I was thinking. If you could measure piracy, you could stop it.Khell_Sennet said:Never even heard of this game, but honestly, how can they tell how much it's pirated. Oh, it's been seen on Limewire and Bittorrent, guess we'll call that 90 percent?
Yeah... Looks like EA might... have been right *bites his own tongue off in shame*L.B. Jeffries said:*sigh*
They ***** about the awful DRM laws with one hand while the other fans the flames that makes companies use them.
Hmmm, true... how do they get figures for the pirate ratings...?Khell_Sennet said:Never even heard of this game, but honestly, how can they tell how much it's pirated. Oh, it's been seen on Limewire and Bittorrent, guess we'll call that 90 percent?
Well, dang, amazing. No pirate has ever sat down and downloaded to avoid paying the price. Of course that could never happen, aside from the fact that the same happens with DVD's and movies in general.rdeforest said:Software 'piracy' is not stealing. Use of software without a license does NOT deprive the licensing entity of revenue. The user's decision not to purchase the product is not theft. The argument that the user WOULD have purchased the product if they couldn't acquire it for free is not logical and is not supported by available data.
Ahhhh, I see - people who put in vast amounts of time, energy, and money into a project and treat the end-users as human beings is underserving of finicial reward for there risk. By the same token, no-one should bother making games ever as they aren't entitled to be rewarded for doing so. Great!rdeforest said:Software Vendors: you are not entitled to money from people who are entertained by your products.
You seem to be confusing 'anti-piracy' with 'pro-DRM'. I'm not pro-DRM at all, but I am anti-piracy in general (in EA's case and DRM users in general, I'm more flexible as they assume we're all pirates anyway).rdeforest said:To those who are "anti-piracy": If everyone is required to pay for the first copy of the software they download, shouldn't they also pay for the copy of the software they make every time the product is loaded into memory? Should users who play games on their friends' computers also be required to pay for their enjoyment? What about people who enjoy watching videos of people playing games? What about when people talk around the water cool about cool stuff that happened in games they own? Where do you draw the line? Why do you draw the line there?
Theft is not a crime according to you, so long as no actual voilence is involved.rdeforest said:I draw the line at "the victim must actually be harmed to call it a crime." Loss of 'potential' profit is not harm. They have no less after the event than they had before it.
I came to this thread ready to condemn the developers for making up useless figures, but you have completely redirected my hatred- into your very soul.rdeforest said:Self-serving and ludicrously fallacious words
It's copyright violation. The theft angle is from a propaganda campaign to associate the activity with a central moral axiom of society.Khell_Sennet said:Bottom line is that the Canadian and American legal systems have defined software piracy as theft, so it's theft.
Wow, two posts and already you're drawing lots of hate. Being a fan of irony, I'm waiting to hear word of something you spent years on crafting, pouring many resources into it, and then have it stolen. Like a computer.rdeforest said:Vaguely comprehensible blathering
So wait? If i do a suicide bombing and kill thousands of people my family will suffer?DeadlyYellow said:rdeforest said:Vaguely comprehensible blathering
Now for the victim to be harmed for it to be a crime... In the U.S. of A. laws are now in place to pursue offenders for hundreds of thousands of dollars. Considering the world runs on money (and saying otherwise is just a foolish comfort) if you cannot make that hefty sum you're going to see a loss in wages and maybe even a seizing of your personal property. And don't think it stops with you. Should you evade this by means of...for example suicide, they can actually go after your next of kin. So now you've hurt yourself and immediate family. No harm done right?
His explanation is a little off, if there is a debt to be paid by someone, and that someone dies somehow, the debt is transferred to anyone who has claim to estate, which almost always includes next of kin.Rankao said:So wait? If i do a suicide bombing and kill thousands of people my family will suffer?DeadlyYellow said:rdeforest said:Vaguely comprehensible blathering
Now for the victim to be harmed for it to be a crime... In the U.S. of A. laws are now in place to pursue offenders for hundreds of thousands of dollars. Considering the world runs on money (and saying otherwise is just a foolish comfort) if you cannot make that hefty sum you're going to see a loss in wages and maybe even a seizing of your personal property. And don't think it stops with you. Should you evade this by means of...for example suicide, they can actually go after your next of kin. So now you've hurt yourself and immediate family. No harm done right?
Who said anything about explosives? What are you, a terrorist? Secondly, I was using suicide (the killing of one's self) as an example of a way to escape debt not to intentionally inflict harm on another body.Rankao said:So wait? If i do a suicide bombing and kill thousands of people my family will suffer?
actually most cable isp's are mostly static, they say they are dynamic but they rarely change their ip address. dsl is mostly dynamicTheEggplant said:I'm not advocating piracy, but their methodology is highly suspect. My ISP assigns me a new IP every week I believe. That means everytime I would post scores I would be considered unique. Not that it matters because when I finally do get around to buying and playing this game I'll be turning the score upload option off. This is something else they didn't take into account.