For those who still play and are enjoying WoW, please carry on. I don't want to spoil the game and your fun with an angry rant. But this comes from someone who hasn't played since several years. And it's about the greater scope of the game, rather than "Rogues are so useless, buhu!". Really, have fun!
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They could have fixed it. They, according to their subscription numbers, should have fixed it.
First of all, let's wait until we can be certain of what *really* gets into the expansion pack. There are SO MANY FEATURES left unimplemented for whatever reasons, even promised ON THE BACK OF THE BOX.
So, what I like:
- Demon Hunters. But it's another melee agi tank dps class. Another.
- Finally, what I've been saying since freaking RELEASE, a seperation from PVE and PVP. Hopefully properly executed.
- A bit of good content, same ol' dungeons and raids. Maybe even a bit more than in WoD. Although, it would be really hard to have even less of these than what was provided in WoD.
That's it.
- No experiments with classes
The concept of hero classes is left untouched. Don't tell me that those classes added later on, like Death Knight and Demon Hunter, are real hero classes. Do you know what they were supposed to be originally? The next step for every class. Like the job system of, for example Ragnarök Online. For example, you had a rogue. The rogue was supposed to evolve into something superior, like Demon Hunter. That was the original concept for WoW. Fine, maybe it didn't work in their concept stages. But I'd be curious to hear about the reasons on why this wouldn't have worked. Now, hero classes are just other classes. Nothing more. Why even call it differently? Because they skip levels? They share the name with some dudes people t-bag with level 60? What about Paladins? Luther was a Paladin, and he was a hero. Whatever, they could come up with something else instead. But no, they cash in.
Anyway, it stays the same.
- No real housing
Show off your trophies. Show off your loot. Errect a giant phallus shaped tower to show off. Let it be diverse, individual, modular.
We got garrisons instead. It's a lukewarm attempt. Again, this has been promised since vanilla. I bet their budget is still as tight as back then to still not come up with proper solutions. Hehe. ...
- Less and less MM in an MMO(RP)G
So, after making everybody the same and keeping it simple to balance, we might finally never face anything like the Ret Pala of vanilla. Hooray. We also don't have to keep 40 people in check like a private military organisation in order to unlock a huge chunk of content inside a game. Splendid. Even less so, 25. Marvelous. And even less. 10. Now, afaik, 20 again. OK, maybe that's a sweet spot.
Do you know what else there was before? Mages making portals. Smithes making rare weapons. Chefs providing buffs. "Elite" quest you could do with two people (They could have balanced them so that it either gets modular in its difficulty or that they are adjusted to two people only, so that a well acquainted player could have had a real challenge while 2 players could handle it like any other quest.
"Now", we pretty much only have raids. With a randomizer. What point is there to join a guild other than some arbitrary buffs? It's fun, maybe. But I always experienced, besides epic e-drama, that social interactivity is nourished best by having clear goals and clear benefits before.
- The new continent awfully looks like a really good total conversation mod of Northrend. But smaller. I don't mean the zones themselves, the grand geography looks like it.
- All in all, it's nothing revolutionary. Not even something evolutionary. It just gets more and more fat. No experiments, no fulfilled promises, probably ill treated lore (like the Emerald Dream. Don't even tell me that something, that was in the works as an expansion(!!!) with so much lore behind it, gets treated well if handled like this.)
Was it better before? No. For today's standards, it was shit. It was fun and new, but I don't shed any tears for nostalgia in regards to gameplay. It had much more mystery, since there were many more left-overs from developement, sometimes later implemented in a patch or in TB. So it had much more theorising and mystery than today. But that is the only thing I miss.
No, what I miss is innovation. And don't even try to argue with me that this is because of WoW's age. It's Blizzard. It's Activision. It's World of Warcraft. That means they had SO MUCH MONEY AND POTENTIAL that it would have been a wet dream. There is only so much you can do with an engine, but they had resources like nobody else. I only pulled concepts the player base speculated about and desired for so long. And they did an overhaul. They could have rewritten so many parts of the engine. As far as I know, they did. So they had the resources. Tell me, if other games can do things like housing, why couldn't WoW do it? Blizzard, with all its resources.
And they played it save. Super save. They *still* do. And what do they get in return? Massively dropping numbers. Today, they could have shown that they listened to their user base. Of course, a lot of people wanted a Demon Hunter.
But people only want a Demon Hunter in a game they enjoy. Otherwise, it's like you get finally your favourite spoon from the Duck Tales merchandise, only to dig into the same pile of rotten food.
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Disclaimer: I haven't played or payed since the end of Cataclysm, and I've played Cataclysm very, very casually. Originally, I played it since half a year after the EU release, very very hardcory except for the whole of TBC. I have the Pandaria CE in case I wanted to play again. That's it.