There's very little to do at lower levels, sure you can pvp, but the brunt of your abilities are locked behind a "must be at least this awesome to use" wall(Dungeons suffer a similar fate, if you want to be a tank as a druid, you need at least level 21 so you unlock "swipe" your first Area of Effect ability. Ever other tank can tank from level 15 onwards). Sure, you could run around and explore, but nothings stopping you from doing it at max. And if it's taking someone 4 months to reach 90, they're doing it extremely wrong. A first time leveler with only say 1-2 hours of playtime per day or 5 hours per week could be max by the end of the first month, second month if they're more leisurely. The problem is, like I've iterated before now and been ignored, poorly designed questing. You've only got ONE and EXACTLY ONE path to level through come the 60-90 bracket. Sure, you can start at one end of the "continent" instead of the other, but after that initial zone, you end up in the same location that you were questing in at the end of the other "initial zone". It's extremely tedious to go through and frankly not worth the hours. The ability to skip a portion of the game but have the option of going back and revisiting, or rolling a new character to experience it is not inherently evil. It just shows they didn't plan ahead enough early on for this much expansion.KingsGambit said:In all other ways, I think it's a dangerous road down which to travel. They're taking a hefty fee for bypassing the actual game, perhaps to replace the money they'd have made had the same player actually played their way to the top (4 months game time?). I guess it's one of those things where there's likely a demand so they'll meet it, not stopping to think the damage it will do.
If there are fewer low level/mid level players, it will be harder to team, harder to PvP, harder to do anything requiring other similar level players. Lack of people with whom to play will cause players to leave in the long run.
It's still taking advantage of people who want to rush to the end. Like I said, just make an end game server since they're discarding the rest of the game as nothing now. That solves everything. Those people obviously don't care about the rest of the game.Dexterity said:The paid mounts aren't compulsory though, so I don't see what's too wrong with them. My only issue with them is that they're too expensive, along with the vanity pets.Nazulu said:This is such a scummy move. Just make fucking servers with max characters if you can't make the areas good enough for people to enjoy leveling through. I drew the line with this game when they brought in the mounts you can pay for, but this so much worse.
The mounts are there for people like me who wanted the really nice, flashy mounts to ride around on, but didn't want to or have time to invest 5 hours a night in raiding.
Also, the quality of leveling in areas is subjective. I personally really enjoy questing level 1-60. I really enjoyed questing levels 80-90 too. But the 60-80 zones are outdated.
And servers with max characters would basically be saying "skip half of the game content that we spent so much time and effort making". By using this system, they're giving players the choice of skipping leveling, but for a price (and you need to be pretty desperate for it, leveling in WoW is very easy) and they're also moving players away from paying for power leveling, which in turn, also slightly reduces the level of botting. Power levelers generally use bots to level up the accounts.
Your argument lost merit when you brought up credibility. You really think I give a shit what you think is credible? I'm going to tell you now that you have no way of convincing me. We've already brought up all our main points and you haven't really said anything new.Dexterity said:Your argument kind of lost credibility when you compared it to Dungeon Keeper.Nazulu said:It's still taking advantage of people who want to rush to the end. Like I said, just make an end game server since they're discarding the rest of the game as nothing now. That solves everything. Those people obviously don't care about the rest of the game.
As for the compulsory talk, lets compare the Dungeon Keeper mobile game shall we. It takes time for blocks to be removed to make you impatient and buy gems for a ridiculous price. Now Blizzard is taking advantage of that impatience of leveling and earning things. I don't see a difference really. Oh no wait, you have to pay for WoW to play it, download a lot more than a mobile game and pay mother fucking monthly?
What a joke to tell me that people should buy levels and things because they didn't have the time to invest in getting it themselves. Aren't you meant to enjoy the experience through this whole game? Not only that, but I hear from many people they can get to the end of the game in just a couple of days. This is pay to win, or pay to skip the game, they might as well have cheat codes. Really, what the fuck does it matter now? If people can skip the game they might as well give the option to go right to the end.
No, this is absolutely disgusting. This is one of the worst I've seen and Blizzard North would have never ever done this.
None of the content in World of Warcraft is "discarded as nothing". They still WANT people to play through the game from 1-90. They don't want people to skip that content. The option is just there for people who really want to skip the grind from 1-90 again because they perhaps want to create a new endgame main without having to do the grind again.
This is where the game is different to Dungeon Keeper. Dungeon Keeper is designed so that players are pushed to pay to win. There's no real way for players to legitimately play Dungeon Keeper and get anywhere in it.
See the contrast? Blizzard WANT you to play the game without paying for the boosts, the boosts are just there for the players who would turn to power leveling to skip the grind. Dungeon Keeper DON'T want you to play the game and WANT you to pay for the boosts, because it gets them more money.
If the price of the boost was too cheap, a lot more people would be choosing the boost instead of playing the game. Which they really don't want to happen. This is why it costs so much.
As for your "end game servers" idea. It's purely a stupid idea. Again, they don't want to scrap the leveling portion of the game in WoW. Players aren't pushed to buy level 90 characters. If you really feel the temptation to pay for microtransactions simply because they're there, then I feel so much pity for you.
They want the option for players who don't want to level up an 11th character in WoW, but they don't want players to skip the 1-90 grind 11 times.
God I can't believe I had to repeat the same thing about 5 times just so you can drill it into your head.
See, told you that you are just going to repeat yourself. Oh, and dismiss everything like those you left to LoL. I actually got this from people who played the game so don't tell me what you think.Dexterity said:You realize that if you "ignored the bullshit" too, then you wouldn't even be whining about this? Blizzard aren't forcing you to pay $60 to skip the 1-90 part of the game. In fact, they WANT you to play that part.Nazulu said:Your argument lost merit when you brought up credibility. You really think I give a shit what you think is credible? I'm going to tell you now that you have no way of convincing me. We've already brought up all our main points and you haven't really said anything new.
I know you've already made up your mind and choose to ignore the bullshit. Thing is they're taking advantage of the impatience and that's all there is to it. Both are pushed. Both are banking on this, and it's absolute bullshit when your already paying full price for the game and monthly payment. Don't ignore this; paying full price, paying monthly and then selling DLC and pay to win? Oh, and lets not forget the full price of the game and each expansion when they came out. Don't talk to me about credible.
My idea is brilliant because it cuts the shit out, and how the fuck do you know what they really want? Many people go to LoL and Dota cause it goes straight to the hectic multiplayer.
Also, I reckon a true artist would want you to experience it all, and even then I brought up how many people have found a way to level quickly. My brother got to the end in no time as well. His abilities and the experience he made boosted him up real quick. Really, he had no challenge.
You know what they really want? For you to pay in full and monthly, and DLC, and still defend this garbage. No game is worth this much. No fucking game.
And many people also hate LoL and Dota because of what they are. So that argument is pretty much non existent. Don't know why you would even bring that up.
And if your brother leveled from 1-90 in no time at all, then why are you complaining about the cost of skipping the leveling? That's a bit silly isn't it?
And once again, your idea is complete shit. You want them to encourage players to skip 70% of the game's content? I get that you just simply don't like the game, but you're just being a big baby about the whole thing. For no particular reason either. I'd understand if it was something ridiculous like "players now MUST pay $60 to level from 1-90", but that simply isn't the case.
And I see nothing wrong with that, hell I'm playing Final Fantasy XIV:ARR and I was blown away I didn't have to make a new character to change classes and you get EXP bonuses for raising the other classes. Every MMO I played before that I had to make a new char and I felt bored having to redo everything in the story.Dexterity said:Power levelers generally use the accounts for botting too. When power levelers use your account for leveling, they generally just have the account kill mobs to farm mats, which they then trade to the gold sellers who then sell it for real money.BoredRolePlayer said:Never played WoW, but I am aware of the power leveling services from friends who played WoW. Honestly this sounds like a safer thing then to have a random dude in your account. Also it sounds like a service you "chose" to pay for, most people here act like they are going to be forced to pay for this. That would be stupid seeing how the grind is what keeps people playing and paying the sub fee.
Actually, systems like this are apparent in most MMOs, they're just very hard to stop for a lot of game developers.
This is why this system won't actually harm the game at all, if anything, it might make it marginally better. Granted that in the end, nothing will really change and players won't really see much difference in quality of life. Players will just be pushed away from paying for power leveling services which can get their accounts banned because they'll be able to pay for a legal way to do it.
Ah I see. I remember hearing people complain about having to buy the expansion packs so I assumed they didn't come with the core game, my mistake and thanks for the correction.Dexterity said:Ummm. You don't actually have any clue what you're talking about.Dandark said:You already have to buy all the expansions and pay the monthly subscription and now this too? Im glad I never got into the game.
You may as well just give your bank details to Blizzard and tell them its fine to use it whenever they want to spend money on something.
You HAVE to buy the core game, which costs like $20. Buying this allows you to level from 1-85, gives you a free month of play time (month sub is usually $14, standard price for AAA MMOs) and gives you the first 3 expansions, will probably include Mists of Pandaria once Warlords of Draenor is released too.
You HAVE to pay for subscription, which is $14 a month. As I said, that's standard price for pretty much most AAA MMOs which haven't gone free to play due to failings.
You DON'T have to pay for Mists of Pandaria, which is now the ONLY expansion pack to World of Warcraft (the others are now merged into the core game), but doing so lets you play monks and level from 85-90.
You DON'T have to pay for the 1-90 level boost. Really... The fact that you just claimed that is pretty astounding. Really shows how little you know.
In the end, this game costs no more/no less than any other AAA MMO. The most you'll ever pay for the base cost of this game + expansion is $40 (I paid about $20, because it was on sale).