Broloth said:
I think we're basically in agreement on the whole racial thing, yes it's arguable that horde racials can be better, it's all a matter of opinion. 10% ap to beasts? come on, 1% health regen... seriously? +5% int doesn't help a rogue, warrior, or DK. sure 1% crit to guns and bows is cool but that still doesn't matter too much in the long run.
Back to the topic. IMHO WoW is hated because it is so popular. Popular things are usually hated by a large group of people because they don't understand it, are jealous of its success, have a bad taste in their mouth from being a part of it, and several other reasons. Mostly, because it's popular. You can't hate something you don't know about; but like Yahtzee said, "Sometimes popular things are popular for a reason, because they're good..." 11 million think the game is fun, and you can't say it's a bad game with those numbers, you can say you don't like the game, and i respect that.
I didn't like Halo, again, I never really played it too much 'cause I didn't have a good enough PC to play it on, and spending $500 bucks on an XBox when it came out didn't seem like the best idea when a PS2 was like $200. So I had a grudge against Halo because it was mentioned all the time, and how it was so popular. Then I played Halo with a friend for a decent while and we messed around in Co-op mode for a while and it was fun. Not great, but fun. Then Halo 2 came out and my prejudice for it ended mainly because I lost interest and only Halo fanboys talked about it a lot. Then I Halo 3 came out and my apathy continued. Then I played CoD 4 and it was fantastic, multiplayer was substantial and solo mode was epic in so many ways.
My friend threw a Halo party and I was invited, free beer is free beer so I went; but before I started drinking I decided to play Halo 3. I hooked up player 1 mode to mess around with the story before it started. It was pretty bad... it seemed like it was design by committee in a bad way. Then we played multiplayer, it felt like... uh... they way you feel about WoW, requiring much less skill than most other FPSes. It could not compare to CoD 4. Sure the vehicle sections were fun, I loved driving with two buds rocking people, but CoD 4 was much better. Than I really started hating, mostly 'cause I was surrounded by Halo fanboys and it wasn't that great. Most of them hadn't played CoD 4, but still condemned it as a CoD 1, 2, 3 clone; but NOOOOOOOOOOO, only CoD can be a clone of its previous games, Halo 1, 2, and 3 having NOOOOO game play elements in common.
Needless to say, I hated it cause it was popular, then I hated it cause it wasn't good.
Most people don't like WoW because of the former, YOU don't like WoW because of the latter.
You got the nail on the head, my dear sir. Yes, 1% hp regen is so bad. (and thus the "I'M REGENERATING 23 HP A TICK AND THERE'S NOTHING YOU CAN DO ABOUT IT" meme was born).
It felt like I bought into the mass-marketed garbage, and I was never amused by the gimmicky quests, I always hated their commercials, and it came down to my conversations with other players that made me most angry:
-"OH DOOD U SEEN HOW COOL T7 LOOK YA???"
"Actually, it's just T3 recolored. Way for Blizz to not even bother creating something new. Seriously, how long does it take to make like 6 pieces of armor? A guy in photoshop working on them a couple hours every day for a week? If they do that, T7 would be done and available to all classes in less than 10 weeks, and it wouldn't be recolored old gear."
-"oh i didnt no that. it looks cool anyway tho."
I just personally am not amused by 85% of the ideas they introduce, and it just seems to make the game worse and worse, and honestly, WotLK looks like it's still in its beta stages when it comes to balance and raid damage and such (lol rogue HaT bug).
I didn't like Halo for the same reason I didn't like WoW: It feels like a watered-down and more-accessible version of a game I could actually enjoy. It feels like they had to make it easier so it would appeal to other xbox players.
The campaign in Halo 1 was alright. I never played it on the Xbox, only the PC, so maybe all I really missed was everyone reminding me how incredibly awesome it was. I really think it was just popular because it was exclusive and hyped. I've never played CoD4, but I have played the original and I thought at the time that it was simply fantastic.
Multiplayer in Halo 1 was plagued with "I move too slow to dodge anything" and "snipers are way too powerful because it's so easy to aim" and "Wow, vehicles are in
deathmatch Slayer? What a bad idea. I guess game developers don't learn from their mistakes. (see: shadow warrior
"wang-bang" deathmatch multiplayer)"
The game really felt like knowing about the weapons and strengths and weaknesses was more important than having any sort of reaction speed. Normally, a game requires both, so...after you learn it, it ended up being quite easy.
I joined a Halo server in school one day because we had pretty much nothing to do in the computer lab for 45 minutes, and, having played the multiplayer game maybe twice before (at a friend's house), I quickly remembered how powerful the pistol is, and ended up racking up first-place on the server with little effort at all, and the best part was that it wasn't satisfying at all, because it didn't feel like I had actually accomplished anything. Even progamers complain that it's too easy to aim in Halo (at least, fatal1ty does, and he's still pro no matter how much I dislike him).
Just like WoW, it rewards...Actually, no, it rewards nothing. WoW rewards time invested. Halo rewards...having played other FPS games?