World of Warcraft: Why is it hated by so many gamers?

Akoot

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If you think about the fun you have on WoW, it's usually not about the fun times the game provided you with, it's mostly the fun times your friends in-game provided you with. There isn't much substance to the game really.

That's the only thing I've missed since I quit. The social aspect.
 

ChaosTheory3133

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Akoot said:
If you think about the fun you have on WoW, it's usually not about the fun times the game provided you with, it's mostly the fun times your friends in-game provided you with. There isn't much substance to the game really.

That's the only thing I've missed since I quit. The social aspect.
To this I full heatedly agree... Good point.
 

Karmasi

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Really dunno why people criticize it about the time you waste on it. if your not wasting it on it, you might be wasting it on some other game. Another is the cost, sure it adds up, but so does gaming in general, especially with down loadable content becoming the big thing.

However, that said, it does have it's flaws and there's defiantly room for improvement, which I am pretty sure applies to all games. Really what it boils down to if you think a game is good or not is if you enjoy it or not, which some one else opinion shouldn't really effect if you do enjoy it.
 

Arsen

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It takes you FOREVER to get anywhere.

Here my friends is the complete cycle of the World of Warcraft MMORPG from expansion expansion:

1. Level a. character - One to two months of playing.
2. Meanwhile Blizzard nerfs "something" on your character because X class is complaining about how they can't kill you in a single hit
3. Run him with groups to get gear for 1st dungeon - four months of playing.
4. Blizz Nerfs your character.
5. You find a good guild. Now it's time to wait in line to get "accustomed" to the guild. - A year.
6. Blizzards nerfs your character. Five times.
7. You finally get to go to end game. Your guildmates give your position to someone else.
8. Blizzard nerfs your character. You thought you were playing a mage, not a NPC with the powers of a level 1 rabbit.
9. You leave the guild because your sick of it.
10. Your character is nerfed again.
11. EXPANSION TIME.
12. You just got the gear to go to that 1st Dungeon.
13. You get tempted to keep playing because of that ONE dude who you saw on youtube with the BEST weapon in the game (that you can't equip)...

14. You reroll your char. and die a little on the inside.

In other words: There is no way to get ahead, all the good guilds have positions filled, the game is basically chasing a carrot on a stick that has a magically extendable stick, and damnit...

$15.00.
The economy is bad folks.
 

Clashero

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I played the game for the trial, as you said. I was addicted for the first... 2 days. Then I got away from it for 3 days, and when I came back I realized how boring, repetitive and dull it was. The games DOESN'T reward skill at all. It rewards the time you've spent on it. Even if you suck at the game, you can beat someone by having better gear and better spells.
Guild Wars, on the other hand, is completely the opposite. No matter how much time you've put into it, if you're bad at it, there's no way around it. That's why I love it so much.

You seem rather misinformed about the game. You're so into it that you can't see the most BASIC design flaws it has.
 

Rouzeki

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In my case, I've been at this game off and on since NA release, and I keep coming back, even pushing other MMO's aside after they got me angry. yeah, its easy, though apparently there is a learning curve somewhere in there, even in Wrath content(the other day I chugged a drink after witnessing some grade A stupid that made my brain burn).

I guess the primary reason its hated is why its so accessible(*spit*). its a very forgiving MMORPG. no losses to suffer if you die doing something stupid, other then some time and a bit of money versus XP, plus the previously mentioned gear(usually, but not always)> skill factor, which all together makes a game tons of people play, and the biggest game gets the flak. However if you can put on your immersion goggles(thick though they may be) there are some things you CAN get into. I'm biased because I read up on the games Lore a bit to much, but it can get compelling at times, even if its just an "ooh, shiny!" kind of thing.

I guess the reason why I like WoW over other MMO's is that you have the freedom to go without the human element if you so choose, for a lot of the game. This of course breeds the people who don't know group dynamics, but it has its advantages. Id rate FFXI higher than WoW on a ton of factors, but Group dynamics pretty much all the time with no pause to it assures that if you keep using pugs there, your bound to pay for it with a whole day worth of nothing due to someone just not playing their class right, and getting you killed a lot, therefore undoing your whole days work, because at least back when i was in FFXI, you took a decent XP deduction if you bit the dust (die Valkurm dunes, die!.. Although that may have changed.). even on my worst days in WoW I could still point at my DPS meter (after repairing from the mess that was a bad group) and say "Hah, I'm still better than ___", or go single-handedly rip a town up if I was VERY mad.

the fact it was 15 bucks a month is for me a boon- I sat out on the current console gen due to utter indifference, and Ive still only spend comparative money to getting a system itself at best, never mind the 50-60$ games these days. aside from Portal and Fallout 3, I haven't found many games that appeal to me anyway, but I have found some good people to talk to in WoW, that have helped make the game even more fun for me.

Whats better then killing a Lich? killing a Lich with your best friends online and in tune with each other, that's what.
 

bazookabob

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I don't hate the game, what I hate about it and pretty much all MMORPGs is the fact that I not only have to pay to buy the game, but I have to pay for it monthly just to play it. I'd be more than willing to give it and other MMORPGs a chance if the industry didn't charge me monthly to play it.
 

Valiance

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Broloth said:
I think we're basically in agreement on the whole racial thing, yes it's arguable that horde racials can be better, it's all a matter of opinion. 10% ap to beasts? come on, 1% health regen... seriously? +5% int doesn't help a rogue, warrior, or DK. sure 1% crit to guns and bows is cool but that still doesn't matter too much in the long run.

Back to the topic. IMHO WoW is hated because it is so popular. Popular things are usually hated by a large group of people because they don't understand it, are jealous of its success, have a bad taste in their mouth from being a part of it, and several other reasons. Mostly, because it's popular. You can't hate something you don't know about; but like Yahtzee said, "Sometimes popular things are popular for a reason, because they're good..." 11 million think the game is fun, and you can't say it's a bad game with those numbers, you can say you don't like the game, and i respect that.

I didn't like Halo, again, I never really played it too much 'cause I didn't have a good enough PC to play it on, and spending $500 bucks on an XBox when it came out didn't seem like the best idea when a PS2 was like $200. So I had a grudge against Halo because it was mentioned all the time, and how it was so popular. Then I played Halo with a friend for a decent while and we messed around in Co-op mode for a while and it was fun. Not great, but fun. Then Halo 2 came out and my prejudice for it ended mainly because I lost interest and only Halo fanboys talked about it a lot. Then I Halo 3 came out and my apathy continued. Then I played CoD 4 and it was fantastic, multiplayer was substantial and solo mode was epic in so many ways.

My friend threw a Halo party and I was invited, free beer is free beer so I went; but before I started drinking I decided to play Halo 3. I hooked up player 1 mode to mess around with the story before it started. It was pretty bad... it seemed like it was design by committee in a bad way. Then we played multiplayer, it felt like... uh... they way you feel about WoW, requiring much less skill than most other FPSes. It could not compare to CoD 4. Sure the vehicle sections were fun, I loved driving with two buds rocking people, but CoD 4 was much better. Than I really started hating, mostly 'cause I was surrounded by Halo fanboys and it wasn't that great. Most of them hadn't played CoD 4, but still condemned it as a CoD 1, 2, 3 clone; but NOOOOOOOOOOO, only CoD can be a clone of its previous games, Halo 1, 2, and 3 having NOOOOO game play elements in common.

Needless to say, I hated it cause it was popular, then I hated it cause it wasn't good.

Most people don't like WoW because of the former, YOU don't like WoW because of the latter.
You got the nail on the head, my dear sir. Yes, 1% hp regen is so bad. (and thus the "I'M REGENERATING 23 HP A TICK AND THERE'S NOTHING YOU CAN DO ABOUT IT" meme was born).

It felt like I bought into the mass-marketed garbage, and I was never amused by the gimmicky quests, I always hated their commercials, and it came down to my conversations with other players that made me most angry:

-"OH DOOD U SEEN HOW COOL T7 LOOK YA???"
"Actually, it's just T3 recolored. Way for Blizz to not even bother creating something new. Seriously, how long does it take to make like 6 pieces of armor? A guy in photoshop working on them a couple hours every day for a week? If they do that, T7 would be done and available to all classes in less than 10 weeks, and it wouldn't be recolored old gear."
-"oh i didnt no that. it looks cool anyway tho."

I just personally am not amused by 85% of the ideas they introduce, and it just seems to make the game worse and worse, and honestly, WotLK looks like it's still in its beta stages when it comes to balance and raid damage and such (lol rogue HaT bug).

I didn't like Halo for the same reason I didn't like WoW: It feels like a watered-down and more-accessible version of a game I could actually enjoy. It feels like they had to make it easier so it would appeal to other xbox players.

The campaign in Halo 1 was alright. I never played it on the Xbox, only the PC, so maybe all I really missed was everyone reminding me how incredibly awesome it was. I really think it was just popular because it was exclusive and hyped. I've never played CoD4, but I have played the original and I thought at the time that it was simply fantastic.

Multiplayer in Halo 1 was plagued with "I move too slow to dodge anything" and "snipers are way too powerful because it's so easy to aim" and "Wow, vehicles are in deathmatch Slayer? What a bad idea. I guess game developers don't learn from their mistakes. (see: shadow warrior "wang-bang" deathmatch multiplayer)"

The game really felt like knowing about the weapons and strengths and weaknesses was more important than having any sort of reaction speed. Normally, a game requires both, so...after you learn it, it ended up being quite easy.

I joined a Halo server in school one day because we had pretty much nothing to do in the computer lab for 45 minutes, and, having played the multiplayer game maybe twice before (at a friend's house), I quickly remembered how powerful the pistol is, and ended up racking up first-place on the server with little effort at all, and the best part was that it wasn't satisfying at all, because it didn't feel like I had actually accomplished anything. Even progamers complain that it's too easy to aim in Halo (at least, fatal1ty does, and he's still pro no matter how much I dislike him).

Just like WoW, it rewards...Actually, no, it rewards nothing. WoW rewards time invested. Halo rewards...having played other FPS games?
 

Dmatix

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Broloth said:
Dmatix said:
... and I really don't like paying monthly for a game I already bought.
You also have to pay for XBox Live and PS3 Online; and then you have to constantly pay $60 for those games anyway.

And to the OP, spacing it makes your GURRR WALLL ORF TEXT less intimidating. I didn't actually read it. Mostly because it was just a huge wall of text. Here, let me help you with that.

Dangernick42 said:
(I'm gonna describe the game for anyone that has lived in a cave for the last 6years). World of Warcraft is an MMORPG that has many playable races and classes, including Orc, Human, Undead, and Night Elf etc. It takes a good amount of play time to get to a good level, and there are lots of different armours and weaponary, as well as a good level of character specialisation and customisation. There is a lot of group-based activities, such as dungeons and raids, involving from 2-5 players (dungeons) to as many as 1000 players (raids). The Player Vs Player facilities have various maps and objectives to ensure an all round enjoyable experience.

OK. Advert over. The game is hated by many gamers who have obviously NEVER PLAYED THE GAME! They say it turns you into a depressed nerd who never leaves the computer. Well yes, some players are like that, but there are just as many players like that on other MMORPGs and many standard console games, such as the 100% completists on Oblivion, Fallout 3 and Fable II etc. If you HAVE completed every quest on Oblivion, just check the amount of time on your game save, and I can assure you, it will be less time than it would take an average player to get to the last level of World of Warcraft.

Then again, if you LIKE there to always be more quests and jobs to do, there is. Once you hit level 80, the game is far from over, in fact, a new game really begins. You have all of the best skills and abilities yes, but you can nearly always get better armour, by taking part in huge raids on dungeon teams, and by doing some PvP for the rewards.

And then there is the profession system. You learn two professions as your skills, allowing you to create or upgrade certain things depending on the profession. Most professions are in pairs, such as Mining and Blacksmithing, or Skinning and Leatherworking, where the first proffesion compliments the second by allowing you to mine or create the materials for free.

So you have all the armours and skills, you have fully levelled your proffessions and the three other default proffesions. What's next? There's always more PvP, and you can go achievement hunting if you're that way inclined (the new achievement system features a points system, much like that on the XBOX 360); nd anyway, I'm sure Blizzard will realease another expansion in the next few years. In fact, the latest expansion allowas you to create a certain type of character that is already about halfway through the levels, if you have already got there on another character. So once you have sorted your old character to the top, play this other there as well, or start completely afresh. The game changes completely depending on your class and which Talent Tree (Skill set) you specialise in, so it really never gets old. I think it's worth the subscription fee. (about $0.50 a day)
I edited any mistakes I saw (I really just spaced it but noticed 1 or 2 things; and I added something to the last sentence. Oh, and after spacing it I actually read it, some good points, some bad points, but mostly it's the fee that keeps people from playing. (Note: It was MUCH easier to read with the spacing)
And that's why I DONT use Xbox Live or PS3 online. PC FTW!
 

Eipok Kruden

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To quote myself:
Eipok Kruden said:
It isn't fun in the least and everything in the world is so immersion-breaking that you can never hope to be sucked into it. The only reason people play it is because of the community and because it's addicting for some reason. Just like cutting is addicting. It's horrible and completely unpleasant, but something about it won't let you stop doing it. Yes, I just compared playing World of Warcraft to self-injury, but it's true, they're practically the same thing!

If you want a truly great MMORPG that rewards you for your effort, skill, and cunning, then play EVE Online. If you want to play what amounts to cutting yourself with a rusty nail, then play WoW. I used to play WoW and I was addicted as hell, but like Max, I eventually stopped playing it and then had no urge to ever play it again. Then I found EVE. Hell, I left SWG for WoW which in retrospect was a really bad idea. Even after the NGE implemented by those SOE bastards, it was still a hundred times better than WoW.
That pretty much sums up WoW in a nutshell. WoW=self-injury...using a rusty nail every time (metaphorically speaking, of course)
 

veloper

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I played the free 10 day trial and I had fun. Played with the same group of newbies most of the time and we had a blast. Could be luck I ran into the right people, but I think it was because the server was new at the time.

I'd recommend atleast trying free trial to anyone. I had good fun, though I decided afterwards that 15 a month wasn't worth it.
 

Eipok Kruden

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veloper said:
I played the free 10 day trial and I had fun. Played with the same group of newbies most of the time and we had a blast. Could be luck I ran into the right people, but I think it was because the server was new at the time.

I'd recommend atleast trying free trial to anyone. I had good fun, though I decided afterwards that 15 a month wasn't worth it.
And I'd recommend EVE's free 21 day trial to everyone.
 

veloper

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Eipok Kruden said:
And I'd recommend EVE's free 21 day trial to everyone.
Actually I just may do that. It'll be worse than WoW ofcourse because ZP is always right, but I'll have something new to play with for a bit.
 

Eipok Kruden

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veloper said:
Eipok Kruden said:
And I'd recommend EVE's free 21 day trial to everyone.
Actually I just may do that. It'll be worse than WoW ofcourse because ZP is always right, but I'll have something new to play with for a bit.
Are you being sarcastic or stupid? ZP isn't always right.
 

Xelmon

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Oct 22, 2008
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In short:

* Money (~30%)
* Time (~70%)
* Promises (in b/w)


In long:

When I played it, first of all I was pushed into it. "Check it out, it's fun!" etc...
So I got a box for 10 bucks, which came w/ a free month, 40 days in all.

Mind you, I was a staunch Anti-WoW advocate, proclaiming that it The Devil. In the end I caved, and got a taste of Hell.

It wasn't too bad actually, the distances were decent - on par with D2 - and in that fashion it was entertaining! It really was interesting to me... At first. Then I went over to Orgrimarr (sp) and the experience went to shit. Maybe I was supposed to stay in the area I started in, to "ease" into the distances. However, this didn't happen.

My friend was mostly raiding, level 50 something stuff. He did help me once in a blue moon, but I decided that playing 5 Hours, and barely doing anything, is very off in my book.

Initially, it can be quite lax, for sure. On the big raids however, it's tactical/strategical to the level as you might hear in the Leeroy Jenkins video, or the South Park episode. Seen my friend, and got shooed away when I was on the phone with him when he was prepping to raid too*.


Honestly, I think the game was Not designed for a time conscious college student like myself.
It was designed for MS/HS kids, unemployed people, and post college/univ grads**, since they have infinite time** as it seems.


A player wrote me this as I was going "It's decent... Maybe" at the game:
"There is a certain point in the game, it's level 20-30. If you don't get past that, then 99.99% of the time you'll never pick up the game again...
...If however you get past level 30, you're in for the *long* haul."

*: He has a firm grasp of reality, don't worry, it's just when it's WoW raid time, it's WoW raid time.
**: That's one thing I hear from post grads, that suddenly they have all this time, and nothing to do!
 

Nazulu

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Jun 5, 2008
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ui264 said:
Nazulu said:
I hate it because it corrupted every other MMO out there just because it was making more money, I still like Blizzard though!
It didn't corrupt them. It influenced them to rip it off as much as they could while making it as unnoticeable as possible.

(IMO)
Well they failed miserably, they all just became a lesser WOW with better graphics. I wish they would try to compete with it instead of ripping it off, bastards!