Sort of amusing. The MMO that redefined instant gratification, The MMO that always stood as "MMO Kindergarten" that acted to ease newcomers into MMO existence, found that their content designed to keep players playing at the endgame, to grant some measure of challenge to players so to hinder flash burning through content... was deemed too unforgiving, in need of greater accessibility and thus the bar has been lowered to a low beyond imagining.
Like WOW or not, this is NOT a good idea for any MMO. If you need proof, simply look at The Old Republic and how well being "too" easy benefitted that game as players ran through the content in a month or less and then ran out the door like rats evacuating a sinking ship. In TORs case it was a tragedy to have such a massive production befall such a fate out the gate. For WoW at least it is little more than another nail in the coffin that is the natural progressive rise and fall of major MMOs.
Like WOW or not, this is NOT a good idea for any MMO. If you need proof, simply look at The Old Republic and how well being "too" easy benefitted that game as players ran through the content in a month or less and then ran out the door like rats evacuating a sinking ship. In TORs case it was a tragedy to have such a massive production befall such a fate out the gate. For WoW at least it is little more than another nail in the coffin that is the natural progressive rise and fall of major MMOs.